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Why isn't base attack a skill?
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<blockquote data-quote="swrushing" data-source="post: 2719654" data-attributes="member: 14140"><p>Actually, quite untrue.</p><p></p><p>the variable proficiency for wizards of the same level is implemented in the system in two ways: attributes and feats.</p><p></p><p>the save dc's are gonna vary from mage to mage by his attribute.</p><p>the potency will vary based on feats including metamagic and focus and penetration and so forth.</p><p></p><p>these traits allow quite a bit of customizations and differentiation in "proficiency" and capability between two wizards of the same level with the exact same spell list who differ on the feats and attribute choices.</p><p></p><p>Now, perhaps that level of customization is not sufficient to you, certainly thats possible, but the "every wizard every spell same proficiency" is a bit overstating the matter.</p><p></p><p>I too could see for some settings magic as a skill with every spell having a chance of failure and I have played and run such before. However, I also know from experience that there are certainly those who see magic in other fantasy settings as not something that you just happen to fail for "no particular reason" other than a bad die roll and so a system which put "always a chance of failure" onm magic to be inappropriate for such settings. i would tend to lump the magic is common DND style setting as one of those.</p><p></p><p>I mean, frankly, a fighter's attack won't fail "just because". It always hits unless someone is actively trying to prevent it from doing so. Stabbing someone is a skill (or could be as we are discussing here) but it doesn't carry with it an automatic chance of failure... you only get that when actively opposed. </p><p></p><p>Heck, most DND skills do not carry any automatic chance of failure.</p><p></p><p>So, for that setting, I don't get a notion that magic should be the exception, the one thing that has always got a chance of failure.</p><p></p><p>Now, more magic rare or even low magic settings... sure, i can see it.</p></blockquote><p></p>
[QUOTE="swrushing, post: 2719654, member: 14140"] Actually, quite untrue. the variable proficiency for wizards of the same level is implemented in the system in two ways: attributes and feats. the save dc's are gonna vary from mage to mage by his attribute. the potency will vary based on feats including metamagic and focus and penetration and so forth. these traits allow quite a bit of customizations and differentiation in "proficiency" and capability between two wizards of the same level with the exact same spell list who differ on the feats and attribute choices. Now, perhaps that level of customization is not sufficient to you, certainly thats possible, but the "every wizard every spell same proficiency" is a bit overstating the matter. I too could see for some settings magic as a skill with every spell having a chance of failure and I have played and run such before. However, I also know from experience that there are certainly those who see magic in other fantasy settings as not something that you just happen to fail for "no particular reason" other than a bad die roll and so a system which put "always a chance of failure" onm magic to be inappropriate for such settings. i would tend to lump the magic is common DND style setting as one of those. I mean, frankly, a fighter's attack won't fail "just because". It always hits unless someone is actively trying to prevent it from doing so. Stabbing someone is a skill (or could be as we are discussing here) but it doesn't carry with it an automatic chance of failure... you only get that when actively opposed. Heck, most DND skills do not carry any automatic chance of failure. So, for that setting, I don't get a notion that magic should be the exception, the one thing that has always got a chance of failure. Now, more magic rare or even low magic settings... sure, i can see it. [/QUOTE]
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Why isn't base attack a skill?
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