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Why isn't base attack a skill?
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<blockquote data-quote="swrushing" data-source="post: 2719896" data-attributes="member: 14140"><p></p></blockquote><p></p><p></p><p>How is "i cast the spell successfully" different from "i made an atack"? Both are actions successfully done, with uncertain results based on the opposition, right.</p><p></p><p>No. There MAY be a chance of failure IF the task is difficult enough. A rogue with a +15 to locks under normal conditions can AUTOMATICALLY succeed at many locks.</p><p></p><p>There, you have a chance of failure BECAUSE of opposition, as i stated above. You only fail on an attack roll due to opposition. A spell caster can fail to get a spell off due to opposition too, with AoOs and ready actions and the like. he can also fail due to circumstances such as adverse conditions.</p><p></p><p>But without opposition, my fighter will hit all the time, never failing, as i don't even need make a roll. </p><p></p><p>and if the DC is within my bonus+1 I automatically succeed. if it is within my bonus +10 and its calm, i automatically succeed, etc.</p><p></p><p>the only cases for there being a chance of failure are when its so difficult you just might or might not make it and there is opposition. </p><p></p><p></p><p>So do you implement house rules to prevent auto-success at other skills, to prevent taking 10 and 20, to prevent autohits on unresisting enemies as well?</p><p></p><p>My point is simply put, the DND skill system and combat system is pretty consistent in not making everything have a chance of failure, especially when there is not opposition, so to throw such into the mix only for magic seems rather inappropriate for a magic heavy environment such as a more or less typical DND game.</p><p></p><p>Now, for other style games, as i said, where magic is far more rare and one would typically not expect to see PC mages and the like, such an exception for magic could make perfect sense and create the flavor one was after.</p><p></p><p>But for more or less typical DND style... magic, skills, and attacks really only fail when the task is well above the character aptitude or there is opposition. That seems fairly consistent. Boccob knows my players (and my midnight GM) will testify that getting spells off WHEN THERE IS OPPOSITION is not an automatic thing, in my games at least. (In think my Midnight GM is sick and tired of seeing how few spells his legates manage to get successfully cast.) <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p><p>[/QUOTE]</p>
[QUOTE="swrushing, post: 2719896, member: 14140"] [/QUOTE] How is "i cast the spell successfully" different from "i made an atack"? Both are actions successfully done, with uncertain results based on the opposition, right. No. There MAY be a chance of failure IF the task is difficult enough. A rogue with a +15 to locks under normal conditions can AUTOMATICALLY succeed at many locks. There, you have a chance of failure BECAUSE of opposition, as i stated above. You only fail on an attack roll due to opposition. A spell caster can fail to get a spell off due to opposition too, with AoOs and ready actions and the like. he can also fail due to circumstances such as adverse conditions. But without opposition, my fighter will hit all the time, never failing, as i don't even need make a roll. and if the DC is within my bonus+1 I automatically succeed. if it is within my bonus +10 and its calm, i automatically succeed, etc. the only cases for there being a chance of failure are when its so difficult you just might or might not make it and there is opposition. So do you implement house rules to prevent auto-success at other skills, to prevent taking 10 and 20, to prevent autohits on unresisting enemies as well? My point is simply put, the DND skill system and combat system is pretty consistent in not making everything have a chance of failure, especially when there is not opposition, so to throw such into the mix only for magic seems rather inappropriate for a magic heavy environment such as a more or less typical DND game. Now, for other style games, as i said, where magic is far more rare and one would typically not expect to see PC mages and the like, such an exception for magic could make perfect sense and create the flavor one was after. But for more or less typical DND style... magic, skills, and attacks really only fail when the task is well above the character aptitude or there is opposition. That seems fairly consistent. Boccob knows my players (and my midnight GM) will testify that getting spells off WHEN THERE IS OPPOSITION is not an automatic thing, in my games at least. (In think my Midnight GM is sick and tired of seeing how few spells his legates manage to get successfully cast.) :-) [/QUOTE]
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Why isn't base attack a skill?
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