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Why isn't base attack a skill?
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<blockquote data-quote="Thia Halmades" data-source="post: 2721578" data-attributes="member: 35863"><p>Without reading everything posted here:</p><p></p><p>- A number of people pointed out that it's niche management, and in d20 that seems to me what it boils down too. However, we also know that the difference between a fighter and a rogue is more than their BAB. I'm in the process of learning HERO for this exact reason; combat is modified as much by your skills as your stats, and that's a major break from the d20 system.</p><p></p><p>- Second, feats play a part in it, and (I know, not the original discussion) but a Fighter gets better at fighting by selecting those feats. However, a Fighter has nearly no skill points, and many (somewhere between 'some' and 'most') will treat INT as a dump stat, thus not gaining any points in the BAB skill.</p><p></p><p>- Third, on the rogue argument (to avoid them becoming fighting fools) see point one; beyond BAB, there's familiarity with the weapon, maneuverability of the target, feat selection (which the Fighter has way more of) and the general point that a Rogue will get squished if it gets close enough in melee to hit.</p><p></p><p>I do agree: your ability to swing a sword, fire a bow, fire a cross bow, succeed in dagger fighter, unarmed combat & kick boxing should not all be tied to a single number determined by your level. However, this is a design decision for d20; it's built to be simple. I completely believe that they should be separate, built seprately and counted separately, but the system isn't built to carry that load.</p></blockquote><p></p>
[QUOTE="Thia Halmades, post: 2721578, member: 35863"] Without reading everything posted here: - A number of people pointed out that it's niche management, and in d20 that seems to me what it boils down too. However, we also know that the difference between a fighter and a rogue is more than their BAB. I'm in the process of learning HERO for this exact reason; combat is modified as much by your skills as your stats, and that's a major break from the d20 system. - Second, feats play a part in it, and (I know, not the original discussion) but a Fighter gets better at fighting by selecting those feats. However, a Fighter has nearly no skill points, and many (somewhere between 'some' and 'most') will treat INT as a dump stat, thus not gaining any points in the BAB skill. - Third, on the rogue argument (to avoid them becoming fighting fools) see point one; beyond BAB, there's familiarity with the weapon, maneuverability of the target, feat selection (which the Fighter has way more of) and the general point that a Rogue will get squished if it gets close enough in melee to hit. I do agree: your ability to swing a sword, fire a bow, fire a cross bow, succeed in dagger fighter, unarmed combat & kick boxing should not all be tied to a single number determined by your level. However, this is a design decision for d20; it's built to be simple. I completely believe that they should be separate, built seprately and counted separately, but the system isn't built to carry that load. [/QUOTE]
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Why isn't base attack a skill?
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