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Why isn't every 9th level wizard rich?
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<blockquote data-quote="Jürgen Hubert" data-source="post: 3905136" data-attributes="member: 7177"><p>Here is how you can justify why this doesn't happen in a standard medieval fantasy world:</p><p></p><p>- First of all, the wizard needs someone to teach them armorsmithing (I realize that this is often waived for PCs, but it makes sense for NPCs nonetheless - they don't usually learn skills like that all by themselves). This would usually involve a lengthy apprenticeship with an appropriate guild - but what guild would consent to training an already trained wizard? Especially in a world where the fabricate spell is already known?</p><p></p><p>- People know of "faery gold" - gold that will vanish in the morning. Armor that has been created by wizards might be seen as skeptically - what will happen to the armor once its magic "runs out"? Better to rely on genuine craft instead of magic transmutations...</p><p></p><p>- The market for armor is limited. I'm assuming that you are sticking to the cheaper types of armor (since anyone able to pay for plate mail is going to want a masterwork plate mail, which requires a DC of 20 and thus a skill bonus of at least +10). And there are only so many pieces of chain mail you can sell within a single community. Furthermore, if you create enough armor to supply all the armor the community needs, you will basically ruin the local armourer's guild (if you can even sell the armor legally - often such guilds have a monopoly). And guilds tend to be an entrenched part of the local power structure of medieval cities - which means that they will try to stop you with extreme prejudice. Which doesn't have to mean an assassination in the night - an even more likely scenario is a summons by the city council and being thrown into prison for fraud (after all, none of the other guilds want this to become a precedence - what if their own monopoly is destroyed by magic next?). You can try to sell more armor if you move from one community to the next - but this also means pissing off guilds across half the continent.</p><p></p><p></p><p>Mind you, none of these problems are unsolvable - and I'd certainly allow PCs to try such a scheme if they have a mind for it. Heck, I'd applaud it - this would cause all sorts of trouble which in turn would lead to all sorts of adventure possibilities! It's just not going to be <em>simple</em>.</p><p></p><p>But if the PC is able to pull this off and create a precendent, he might trigger a magical industrial revolution and cause widespread social upwheal as many thousands of craftsment suddenly become unemployed. But hey, at least he gets rich in the process - right? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Jürgen Hubert, post: 3905136, member: 7177"] Here is how you can justify why this doesn't happen in a standard medieval fantasy world: - First of all, the wizard needs someone to teach them armorsmithing (I realize that this is often waived for PCs, but it makes sense for NPCs nonetheless - they don't usually learn skills like that all by themselves). This would usually involve a lengthy apprenticeship with an appropriate guild - but what guild would consent to training an already trained wizard? Especially in a world where the fabricate spell is already known? - People know of "faery gold" - gold that will vanish in the morning. Armor that has been created by wizards might be seen as skeptically - what will happen to the armor once its magic "runs out"? Better to rely on genuine craft instead of magic transmutations... - The market for armor is limited. I'm assuming that you are sticking to the cheaper types of armor (since anyone able to pay for plate mail is going to want a masterwork plate mail, which requires a DC of 20 and thus a skill bonus of at least +10). And there are only so many pieces of chain mail you can sell within a single community. Furthermore, if you create enough armor to supply all the armor the community needs, you will basically ruin the local armourer's guild (if you can even sell the armor legally - often such guilds have a monopoly). And guilds tend to be an entrenched part of the local power structure of medieval cities - which means that they will try to stop you with extreme prejudice. Which doesn't have to mean an assassination in the night - an even more likely scenario is a summons by the city council and being thrown into prison for fraud (after all, none of the other guilds want this to become a precedence - what if their own monopoly is destroyed by magic next?). You can try to sell more armor if you move from one community to the next - but this also means pissing off guilds across half the continent. Mind you, none of these problems are unsolvable - and I'd certainly allow PCs to try such a scheme if they have a mind for it. Heck, I'd applaud it - this would cause all sorts of trouble which in turn would lead to all sorts of adventure possibilities! It's just not going to be [i]simple[/i]. But if the PC is able to pull this off and create a precendent, he might trigger a magical industrial revolution and cause widespread social upwheal as many thousands of craftsment suddenly become unemployed. But hey, at least he gets rich in the process - right? ;) [/QUOTE]
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Why isn't every 9th level wizard rich?
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