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Why isn't the fighter a social creature?
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<blockquote data-quote="ExploderWizard" data-source="post: 5794102" data-attributes="member: 66434"><p>The fighter has been pigeonholed more and more with each passing edition.</p><p> </p><p>This is due to pure numbers bloat and a fixation on mechanical specializations. </p><p> </p><p>The old D&D fighting man was always all about action. Social concerns were still important in order to attract followers and become a successful ruler in the endgame. Your fighter could be whatever you imagined, and fight with any weapon as needed, a true man (or woman) at arms. </p><p> </p><p>Along comes proficiency slots limiting the weapons you can use competently to a handful. The one thing fighters had was ultimate martial skill. AD&D removed that paring down known weapons to a mere 4. <img src="http://www.enworld.org/forum/images/smilies/cry.png" class="smilie" loading="lazy" alt=":.-(" title="Cry :.-(" data-shortname=":.-(" /></p><p> </p><p>Then we have specialization enter the picture. Now you can give up even more of your meager versatility for math busting bonuses with your chosen weapon. As an added bonus, others get to see you cry like a little girl when your particular weapon isn't available for use. The all around action man has now become a one trick pony because anything else would be mathematically unwise. </p><p> </p><p>We move on as the game changes yet again. The math has been adjusted now to not only account for but <em>assume </em>hyper specialization. In addition we have feats and skills to choose to further limit what is possible to scribblings on a character sheet. In addition to weapon spec., you can choose various feat trees to ensure that doing anything outside your narrowly chosen path will earn you a trip to remedial survival school.</p><p> </p><p>The game continues to evolve, wrapping the fighting more tightly in its web of specialization. We awake to a world where our job is to wear heavy armor and incite bad guys to beat on us like a pinata while our old buddy the thief puts the smackdown on them with martial skills that make ours look like the amatuer hour. <img src="http://www.enworld.org/forum/images/smilies/worried.png" class="smilie" loading="lazy" alt=":-S" title="Uhm :-S" data-shortname=":-S" /></p><p> </p><p>Can we wake up from this nightmare in 5E and bring back the fighting man?</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 5794102, member: 66434"] The fighter has been pigeonholed more and more with each passing edition. This is due to pure numbers bloat and a fixation on mechanical specializations. The old D&D fighting man was always all about action. Social concerns were still important in order to attract followers and become a successful ruler in the endgame. Your fighter could be whatever you imagined, and fight with any weapon as needed, a true man (or woman) at arms. Along comes proficiency slots limiting the weapons you can use competently to a handful. The one thing fighters had was ultimate martial skill. AD&D removed that paring down known weapons to a mere 4. :.-( Then we have specialization enter the picture. Now you can give up even more of your meager versatility for math busting bonuses with your chosen weapon. As an added bonus, others get to see you cry like a little girl when your particular weapon isn't available for use. The all around action man has now become a one trick pony because anything else would be mathematically unwise. We move on as the game changes yet again. The math has been adjusted now to not only account for but [I]assume [/I]hyper specialization. In addition we have feats and skills to choose to further limit what is possible to scribblings on a character sheet. In addition to weapon spec., you can choose various feat trees to ensure that doing anything outside your narrowly chosen path will earn you a trip to remedial survival school. The game continues to evolve, wrapping the fighting more tightly in its web of specialization. We awake to a world where our job is to wear heavy armor and incite bad guys to beat on us like a pinata while our old buddy the thief puts the smackdown on them with martial skills that make ours look like the amatuer hour. :-S Can we wake up from this nightmare in 5E and bring back the fighting man? [/QUOTE]
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Why isn't the fighter a social creature?
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