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Why isn't the fighter a social creature?
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<blockquote data-quote="Mallus" data-source="post: 5794393" data-attributes="member: 3887"><p>Something I came to appreciate about 2e's approach was they way skills didn't scale with level. A PC could be an expert at 1st level. Having PCs with a mix of exceptional, level-dependent skills (casting, thief skills) and more mundane skills they could excel in from the very start was nice.</p><p></p><p>There's no good reason for cooking and violin-playing to be level-dependent in D&D. </p><p></p><p></p><p>Probably not. </p><p></p><p>So here's my quick-and-dirty default skills system for 5e. At the base level of complexity, no skills/NWPs at all, just ability checks, d20 + ability score modifier. </p><p></p><p>Base DC = 10 for any skill/task that fits the PCs background/description, ie an aristocratic fighter trying to impress the princess with his courtly dance moves. DEX or CHA.</p><p></p><p>Base DC = 15 for any skill/task outside the PC's shtick, but still somewhat plausible, ie seeing if the same fighter knows anything useful about an powerful wizard who just kidnapped the princess-- hey, the fighter's rich, he can read, and his dad had a good library. INT.</p><p></p><p>Base DC = 20 for something completely left-field, ie the same fighter being able to recognize the wizard's magic warding rune on a ruined tower -- what do you know, the fighter was library was <em>really</em> good! INT.</p></blockquote><p></p>
[QUOTE="Mallus, post: 5794393, member: 3887"] Something I came to appreciate about 2e's approach was they way skills didn't scale with level. A PC could be an expert at 1st level. Having PCs with a mix of exceptional, level-dependent skills (casting, thief skills) and more mundane skills they could excel in from the very start was nice. There's no good reason for cooking and violin-playing to be level-dependent in D&D. Probably not. So here's my quick-and-dirty default skills system for 5e. At the base level of complexity, no skills/NWPs at all, just ability checks, d20 + ability score modifier. Base DC = 10 for any skill/task that fits the PCs background/description, ie an aristocratic fighter trying to impress the princess with his courtly dance moves. DEX or CHA. Base DC = 15 for any skill/task outside the PC's shtick, but still somewhat plausible, ie seeing if the same fighter knows anything useful about an powerful wizard who just kidnapped the princess-- hey, the fighter's rich, he can read, and his dad had a good library. INT. Base DC = 20 for something completely left-field, ie the same fighter being able to recognize the wizard's magic warding rune on a ruined tower -- what do you know, the fighter was library was [i]really[/i] good! INT. [/QUOTE]
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Why isn't the fighter a social creature?
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