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Why isn't the fighter a social creature?
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<blockquote data-quote="Mallus" data-source="post: 5794645" data-attributes="member: 3887"><p>Right. It's all in how you frame it. </p><p></p><p></p><p>My goal was to use abilities scores (or modifiers). No skill points. No defined skills lists, either. Just a rough idea of the character's background (outside of class): sailor, noble, scholar, village blacksmith, etc., coupled with 3 difficulty classes. </p><p></p><p>Normally the difficulty classes represent how familiar the PC is with the given task. But it could also represent an especially difficult task ie, deciphering a secret code would be a DC 20 for scholars, and impossible for non-scholars. </p><p></p><p></p><p>Right. But I'm suggesting using only an ability modifier + situational modifier(s) vs. target number, so no double counting. </p><p></p><p>Ex: an agile, impoverished 1st level urban thief probably isn't an equestrian. So riding a horse --while being pursued-- for her is a DC 20 task. </p><p></p><p>After adventuring for a while in the company of some talented riders, she improves. This could happen when she levels, or whenever the DM agrees it makes sense. Now (action movie) riding is a DC 15 for her. </p><p></p><p>Later, it becomes DC10, when as she becomes Horse Queen of the Eastern Plains.</p><p></p><p>Simple, no bookkeeping, and no unsatisfying costing schemes which attempt to price such disparate skills as horsemanship, alchemy, acrobatics, and origami. I realize this isn't really system, it's just a loose guideline. Which is why I kinda like it.</p></blockquote><p></p>
[QUOTE="Mallus, post: 5794645, member: 3887"] Right. It's all in how you frame it. My goal was to use abilities scores (or modifiers). No skill points. No defined skills lists, either. Just a rough idea of the character's background (outside of class): sailor, noble, scholar, village blacksmith, etc., coupled with 3 difficulty classes. Normally the difficulty classes represent how familiar the PC is with the given task. But it could also represent an especially difficult task ie, deciphering a secret code would be a DC 20 for scholars, and impossible for non-scholars. Right. But I'm suggesting using only an ability modifier + situational modifier(s) vs. target number, so no double counting. Ex: an agile, impoverished 1st level urban thief probably isn't an equestrian. So riding a horse --while being pursued-- for her is a DC 20 task. After adventuring for a while in the company of some talented riders, she improves. This could happen when she levels, or whenever the DM agrees it makes sense. Now (action movie) riding is a DC 15 for her. Later, it becomes DC10, when as she becomes Horse Queen of the Eastern Plains. Simple, no bookkeeping, and no unsatisfying costing schemes which attempt to price such disparate skills as horsemanship, alchemy, acrobatics, and origami. I realize this isn't really system, it's just a loose guideline. Which is why I kinda like it. [/QUOTE]
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Why isn't the fighter a social creature?
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