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Why Isn't There a D&D Table Top Miniatures War Game?
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<blockquote data-quote="TheSword" data-source="post: 9248803" data-attributes="member: 6879661"><p>I think there are a few things you need for a tabletop wargame and D&D lacks all of them.</p><p></p><p>1. Consistent and varied miniatures. There have to be a enough variation in the same miniatures so that they look good on the table but similar enough that they share a style and look good on the table. That requires a huge stock of miniatures designed by the same people. Sure I can find a hundred different gnoll minis but if I lined them up on the table every one would be a different person’s idea of a gnoll.</p><p></p><p>2. You need factions. D&D doesn’t really have many wide ranging factions of NPCs/Creatures that would have enough variety to make a good ‘army’. Any grouping would be arbitrary. I’m not saying it couldn’t be done only that D&D doesn’t really fall that way.</p><p></p><p>3. You need balance and complexity. There needs to be a balanced enough ruleset which is simultaneously complex enough to allow someone to replay. That is a tough needle to thread and I’m not sure WotC has the skill or even desire to make those kinds of rules.</p><p></p><p>4. You need to keep it interesting. More releases, more models, more editions, more updates. Any wargame that expects to stay current once released needs these. It’s an inherently repetitive game which costs a lot of money relatively speaking - that’s not a great combination. Getting folks hooked on plastic crack isn’t easy.</p><p></p><p>Just my thoughts. As much as I’ve grown tired of GW after ploughing 10s of thousands into the hobby, I do think they are masters of those four points.</p></blockquote><p></p>
[QUOTE="TheSword, post: 9248803, member: 6879661"] I think there are a few things you need for a tabletop wargame and D&D lacks all of them. 1. Consistent and varied miniatures. There have to be a enough variation in the same miniatures so that they look good on the table but similar enough that they share a style and look good on the table. That requires a huge stock of miniatures designed by the same people. Sure I can find a hundred different gnoll minis but if I lined them up on the table every one would be a different person’s idea of a gnoll. 2. You need factions. D&D doesn’t really have many wide ranging factions of NPCs/Creatures that would have enough variety to make a good ‘army’. Any grouping would be arbitrary. I’m not saying it couldn’t be done only that D&D doesn’t really fall that way. 3. You need balance and complexity. There needs to be a balanced enough ruleset which is simultaneously complex enough to allow someone to replay. That is a tough needle to thread and I’m not sure WotC has the skill or even desire to make those kinds of rules. 4. You need to keep it interesting. More releases, more models, more editions, more updates. Any wargame that expects to stay current once released needs these. It’s an inherently repetitive game which costs a lot of money relatively speaking - that’s not a great combination. Getting folks hooked on plastic crack isn’t easy. Just my thoughts. As much as I’ve grown tired of GW after ploughing 10s of thousands into the hobby, I do think they are masters of those four points. [/QUOTE]
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