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Why isn't WotC acknowledging Grind issue?
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<blockquote data-quote="brainstorm" data-source="post: 5118317" data-attributes="member: 45712"><p>Let me clarify that I don't typically have encounters that last 5 hours (although I did have one that lasted that and another hour in our second session, but that was a huge battle and I expected it to run long). Most of our late Heroic/early Paragon Tier combat encounters last anywhere from 2-3 hours. We get through one combat, do some role playing and maybe start another combat before our time runs out. </p><p> </p><p>And when I say "acknowledge" I don't mean admit the game is broken and all play should stop immediately. The game works fine to a point. I have found that point to be around 7th level with 7 players. Based on the numerous threads that I've read on this board as well as the WotC board, others have experienced similar issues. </p><p> </p><p>So, an article or two on the DDI, in Dragon and/or Dungeon magazine that provides "tips on how to speed up combat", using the issues they can readily find in their own forums or this one, would get the job done without saying, "hey, there's a problem".</p><p> </p><p>I've tried all of the tips in the DMG and DMG II and they don't work for me. I've DM'd in every edition of the game and know my way around the game table. I can improvise and I can modify with the best of them. If an experienced DM like me is encountering difficulty in keeping combat down to a reasonable (which I define as 1 hour per encounter), I can only imagine the problems a novice DM is running into. </p><p> </p><p>Also, let me clarify that my grind problem has been most prevalent with my group of 7 players. I don't experience it with my group of 4 (3 of whom play in my group of 7).</p></blockquote><p></p>
[QUOTE="brainstorm, post: 5118317, member: 45712"] Let me clarify that I don't typically have encounters that last 5 hours (although I did have one that lasted that and another hour in our second session, but that was a huge battle and I expected it to run long). Most of our late Heroic/early Paragon Tier combat encounters last anywhere from 2-3 hours. We get through one combat, do some role playing and maybe start another combat before our time runs out. And when I say "acknowledge" I don't mean admit the game is broken and all play should stop immediately. The game works fine to a point. I have found that point to be around 7th level with 7 players. Based on the numerous threads that I've read on this board as well as the WotC board, others have experienced similar issues. So, an article or two on the DDI, in Dragon and/or Dungeon magazine that provides "tips on how to speed up combat", using the issues they can readily find in their own forums or this one, would get the job done without saying, "hey, there's a problem". I've tried all of the tips in the DMG and DMG II and they don't work for me. I've DM'd in every edition of the game and know my way around the game table. I can improvise and I can modify with the best of them. If an experienced DM like me is encountering difficulty in keeping combat down to a reasonable (which I define as 1 hour per encounter), I can only imagine the problems a novice DM is running into. Also, let me clarify that my grind problem has been most prevalent with my group of 7 players. I don't experience it with my group of 4 (3 of whom play in my group of 7). [/QUOTE]
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Why isn't WotC acknowledging Grind issue?
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