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Why isn't WotC acknowledging Grind issue?
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<blockquote data-quote="Mercurius" data-source="post: 5120315" data-attributes="member: 59082"><p>Mistwell, not everyone feels that 4E is too grindy, which is why I say that it isn't inherently, or universally, too grindy, thus the <em>Annie Hall </em>reference. I don't take issue with that at all. And I am <em>not </em>saying that it is disingenuous if you or someone else feels that it is not too grindy, but that it is disingenuous to say that there isn't a problem when for a large number of people there is. "Disingenuous" might be too strong of a word; "lack of awareness" might be more appropriate. </p><p></p><p>There may not be a problem for <em>you </em>but if there is a problem for a fair number of folks, with a recurring group of threads on the topic and even, evidently, a split perspective within Wizards of the Coast itself, then it is at least ignoring "the problem" to say that there isn't one (not to mention the snark directed at the OP for having a problem and expressing it, as some have done within this thread).</p><p></p><p>And, as I said, I think the problem has more to do with the narrow focus of 4E for a certain kind of game play. It isn't flexible enough, imo, which is why I posit using a scaled--even modular--approach to combat, depending upon what sort of time-frame the DM wants to play with.</p></blockquote><p></p>
[QUOTE="Mercurius, post: 5120315, member: 59082"] Mistwell, not everyone feels that 4E is too grindy, which is why I say that it isn't inherently, or universally, too grindy, thus the [I]Annie Hall [/I]reference. I don't take issue with that at all. And I am [I]not [/I]saying that it is disingenuous if you or someone else feels that it is not too grindy, but that it is disingenuous to say that there isn't a problem when for a large number of people there is. "Disingenuous" might be too strong of a word; "lack of awareness" might be more appropriate. There may not be a problem for [I]you [/I]but if there is a problem for a fair number of folks, with a recurring group of threads on the topic and even, evidently, a split perspective within Wizards of the Coast itself, then it is at least ignoring "the problem" to say that there isn't one (not to mention the snark directed at the OP for having a problem and expressing it, as some have done within this thread). And, as I said, I think the problem has more to do with the narrow focus of 4E for a certain kind of game play. It isn't flexible enough, imo, which is why I posit using a scaled--even modular--approach to combat, depending upon what sort of time-frame the DM wants to play with. [/QUOTE]
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