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Why isn't WotC acknowledging Grind issue?
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<blockquote data-quote="LostSoul" data-source="post: 5120518" data-attributes="member: 386"><p>I don't know how true that is - I consider a lot of the "DM advice" to be pretty solidly in one camp (the "we all play badass heroes, don't question it" one) - but the mechanics can go either way. I don't think it's too hard to switch between modes; one simple way is, instead of having everything scale to the PC's level, scale it to the environment.</p><p></p><p>Anyway... I agree that it would have been nice to include different forms of resolution for combat. I'm reminded of Burning Wheel here; you can either resolve a fight with a Fight!, in which you keep track of what happens during each <em>heartbeat</em>, or you can make a Bloody Versus check - just one roll.</p><p></p><p>I have been trying for months, if not longer, to come up with some way to resolve combats after just a few rolls. It seems to be working better than the other variations I've made, but I need to run it through more tests before it's even ready for playtesting.</p><p></p><p>Here's a sample:</p><p></p><p>[code]- Damage/Hit Points:</p><p>NPC Hit Points</p><p> Role</p><p>Level Minion Normal Elite Solo</p><p>1-3 1 4 8 20</p><p>4-6 2 6 12 30</p><p>7-9 3 8 16 40</p><p>etc.</p><p>Brutes add something.</p><p></p><p> PC Hit Points / Level</p><p>Level 4 5 6+</p><p>1-3 6 8 10</p><p>4-6 9 12 15</p><p>7-9 12 16 20</p><p>etc.</p><p>Add 1/2 CON modifier to the number of hits.</p><p></p><p>Level Damage Dealt</p><p>1-3 2</p><p>4-6 3</p><p>7-9 4</p><p>Modify by power used and other modifiers (sneak attack, etc.).[/code]</p></blockquote><p></p>
[QUOTE="LostSoul, post: 5120518, member: 386"] I don't know how true that is - I consider a lot of the "DM advice" to be pretty solidly in one camp (the "we all play badass heroes, don't question it" one) - but the mechanics can go either way. I don't think it's too hard to switch between modes; one simple way is, instead of having everything scale to the PC's level, scale it to the environment. Anyway... I agree that it would have been nice to include different forms of resolution for combat. I'm reminded of Burning Wheel here; you can either resolve a fight with a Fight!, in which you keep track of what happens during each [i]heartbeat[/i], or you can make a Bloody Versus check - just one roll. I have been trying for months, if not longer, to come up with some way to resolve combats after just a few rolls. It seems to be working better than the other variations I've made, but I need to run it through more tests before it's even ready for playtesting. Here's a sample: [code]- Damage/Hit Points: NPC Hit Points Role Level Minion Normal Elite Solo 1-3 1 4 8 20 4-6 2 6 12 30 7-9 3 8 16 40 etc. Brutes add something. PC Hit Points / Level Level 4 5 6+ 1-3 6 8 10 4-6 9 12 15 7-9 12 16 20 etc. Add 1/2 CON modifier to the number of hits. Level Damage Dealt 1-3 2 4-6 3 7-9 4 Modify by power used and other modifiers (sneak attack, etc.).[/code] [/QUOTE]
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