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Why isn't WotC acknowledging Grind issue?
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<blockquote data-quote="Mercurius" data-source="post: 5120562" data-attributes="member: 59082"><p>Yes, exactly (emphasis mine).</p><p></p><p>In my group of 6-7 players some of the slowness has been due to players vacillating about what powers to use, but I've encouraged them to make decisions more quickly and that has helped some, although not fully solved the problem.</p><p></p><p>I think it really comes down to monsters having too many hit points in relation to the amount of damage PCs do. This is compounded by the fact that each class is now assigned a different role, and thus limited to the qualities of that role. For example, wizards have no or few spells that can actually do a fair amount of damage to a single foe. In other words, it may be that WotC simply didn't get the proportional relationship of damage to hit points quite right.</p><p></p><p></p><p></p><p>Good point and I think you're right (again, thus my <em>Annie Hall </em>analogy). And, as you imply, regardless of whether it is a "different strokes" issue, enough people are bothered by it that it should be a major consideration in the future, if not in upcoming 4E products (which we would have seen already), then for 5E or, gods forbid, 4.5E.</p><p></p><p>But yeah, I like the idea of adding the modifications into Monster Builder, although it isn't absolutely necessary as you can scale monsters up and down by level and role already. That Solo monster have too many HP and is a bit too tough? Change it to an Elite. Too weak now? Raise it a level. And so forth.</p></blockquote><p></p>
[QUOTE="Mercurius, post: 5120562, member: 59082"] Yes, exactly (emphasis mine). In my group of 6-7 players some of the slowness has been due to players vacillating about what powers to use, but I've encouraged them to make decisions more quickly and that has helped some, although not fully solved the problem. I think it really comes down to monsters having too many hit points in relation to the amount of damage PCs do. This is compounded by the fact that each class is now assigned a different role, and thus limited to the qualities of that role. For example, wizards have no or few spells that can actually do a fair amount of damage to a single foe. In other words, it may be that WotC simply didn't get the proportional relationship of damage to hit points quite right. Good point and I think you're right (again, thus my [I]Annie Hall [/I]analogy). And, as you imply, regardless of whether it is a "different strokes" issue, enough people are bothered by it that it should be a major consideration in the future, if not in upcoming 4E products (which we would have seen already), then for 5E or, gods forbid, 4.5E. But yeah, I like the idea of adding the modifications into Monster Builder, although it isn't absolutely necessary as you can scale monsters up and down by level and role already. That Solo monster have too many HP and is a bit too tough? Change it to an Elite. Too weak now? Raise it a level. And so forth. [/QUOTE]
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