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Why isn't WotC acknowledging Grind issue?
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<blockquote data-quote="keterys" data-source="post: 5120583" data-attributes="member: 43019"><p>I'll say... if the _group_ wants a less tactical and faster-paced 4e it's very possible to pull off. The problem is that usually it's some who do, some who don't, and a couple who are completely spaced out.</p><p></p><p>But, it is entirely possible to do combats quickly without minis and a grid. Merric has talked a bunch about it.</p><p>It is also entirely possible to run 4e combats, on a grid with minis, with full tactics, in 15 minutes or less. I've run multiple sessions of that.</p><p></p><p>Both require the group to actually be on board. Doing 1.5 minute rounds only works when one person isn't taking 6 minutes to do their turn <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>You can also design out, from monsters and players, many abilities that delay combat. Excessive control, any penalties to hit or bonuses to defenses, immediates, etc. You can actually simplify things a lot by just choosing appropriately. I suspect that's not desirable for many, but... the power is yours, use it wisely?</p><p></p><p>I will say that drastic hp reduction will _not_ work for many groups. Monsters just won't get a chance to go at all, and you won't even get a chance to go through all your encounter powers. That's actually already the case in a lot of games that I see... at full hp.</p></blockquote><p></p>
[QUOTE="keterys, post: 5120583, member: 43019"] I'll say... if the _group_ wants a less tactical and faster-paced 4e it's very possible to pull off. The problem is that usually it's some who do, some who don't, and a couple who are completely spaced out. But, it is entirely possible to do combats quickly without minis and a grid. Merric has talked a bunch about it. It is also entirely possible to run 4e combats, on a grid with minis, with full tactics, in 15 minutes or less. I've run multiple sessions of that. Both require the group to actually be on board. Doing 1.5 minute rounds only works when one person isn't taking 6 minutes to do their turn :) You can also design out, from monsters and players, many abilities that delay combat. Excessive control, any penalties to hit or bonuses to defenses, immediates, etc. You can actually simplify things a lot by just choosing appropriately. I suspect that's not desirable for many, but... the power is yours, use it wisely? I will say that drastic hp reduction will _not_ work for many groups. Monsters just won't get a chance to go at all, and you won't even get a chance to go through all your encounter powers. That's actually already the case in a lot of games that I see... at full hp. [/QUOTE]
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