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Why isn't WotC acknowledging Grind issue?
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<blockquote data-quote="webrunner" data-source="post: 5121475" data-attributes="member: 63727"><p>I just recently started a new campaign as a DM, and we could only get 4 players: fortunately they all took the right roles (Fighter, Warlord, Wizard, and Ranger). Other than difficulty in creating level one encounters (higher levels have the luxury of taking a few lower-level monsters.. at level 1 you have to take 1s and 2s with the occasional 3 if they dont have any huge damage or crit effect, so fitting together for less xp as harder) I found combat went at a reasonable clip, although what would have been the 'grindiest' encounters had named elites that ran away at bloodied, or in one case had damaging floor areas so they had a damage bonus.</p><p></p><p>That said, an encounter taking a long time isn't necessarily a bad thing if everyone's having fun. I took to having less encounters and giving a lot of bonus quest XP at the end.</p></blockquote><p></p>
[QUOTE="webrunner, post: 5121475, member: 63727"] I just recently started a new campaign as a DM, and we could only get 4 players: fortunately they all took the right roles (Fighter, Warlord, Wizard, and Ranger). Other than difficulty in creating level one encounters (higher levels have the luxury of taking a few lower-level monsters.. at level 1 you have to take 1s and 2s with the occasional 3 if they dont have any huge damage or crit effect, so fitting together for less xp as harder) I found combat went at a reasonable clip, although what would have been the 'grindiest' encounters had named elites that ran away at bloodied, or in one case had damaging floor areas so they had a damage bonus. That said, an encounter taking a long time isn't necessarily a bad thing if everyone's having fun. I took to having less encounters and giving a lot of bonus quest XP at the end. [/QUOTE]
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Why isn't WotC acknowledging Grind issue?
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