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General Tabletop Discussion
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Why Jargon is Bad, and Some Modern Resources for RPG Theory
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<blockquote data-quote="kolya" data-source="post: 8652916" data-attributes="member: 80118"><p>The important feature of the magic Player Psychographics, ( T(a/i)mmy, J(e/oh)nny, and Spike ) and Aesthetic types (Vorthos and Mel), are that they are tools to remind the designers to consider many types of players and make something for everyone. Not to try to make every piece appeal to every single player, but to make sure that some part of the product can appeal to any single player.</p><p>These are a tool not to divide people because of their differences, but to bring them together by acknowledging that those differences can be meshed together.</p><p></p><p>Also, it's all a spectrum.</p><p>I'm mostly a Timmy; I like big creatures and big effects, and I play largely for the social experience. But there's also a Spikey part of me that wants to come up with clever combos and revel in the joy of pulling the combo off.</p><p>So the named extremes of the "psychographic space" are just the most extreme archetypes, and almost every player will fall somewhere other than exactly on one of the archetypes.</p></blockquote><p></p>
[QUOTE="kolya, post: 8652916, member: 80118"] The important feature of the magic Player Psychographics, ( T(a/i)mmy, J(e/oh)nny, and Spike ) and Aesthetic types (Vorthos and Mel), are that they are tools to remind the designers to consider many types of players and make something for everyone. Not to try to make every piece appeal to every single player, but to make sure that some part of the product can appeal to any single player. These are a tool not to divide people because of their differences, but to bring them together by acknowledging that those differences can be meshed together. Also, it's all a spectrum. I'm mostly a Timmy; I like big creatures and big effects, and I play largely for the social experience. But there's also a Spikey part of me that wants to come up with clever combos and revel in the joy of pulling the combo off. So the named extremes of the "psychographic space" are just the most extreme archetypes, and almost every player will fall somewhere other than exactly on one of the archetypes. [/QUOTE]
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