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General Tabletop Discussion
*TTRPGs General
Why Jargon is Bad, and Some Modern Resources for RPG Theory
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<blockquote data-quote="Bedrockgames" data-source="post: 8652934" data-attributes="member: 85555"><p>I find the use of jargon, even after I know what it is, even in a discipline I am familiar with, creates this additional step my brain needs to perform in order to understand what is being communicated. Eventually you do start to internalize some Jargon. There is a lot of history jargon I have internalized. There is a lot of musical jargon I have internalized. But I also have been forced by people to put such jargon into plain english, and I find there is a lot of benefit there because sometimes jargon becomes a way of thinking around ideas rather than thinking about them. For something like RPGs, I think minimal jargon is the best way to go. Obviously some might be needed, or just inescapable because its been here from the beginning and everyone is so accustomed to using it. I am not especially interested in new jargon personally. </p><p></p><p>In terms of the categorization of people I think you make a lot of good points. My father was a salesman and used a method that grouped people into different personality types. I grew up with this just part of our breakfast and dinner table discussion so it became natural for me to, the moment I met someone, identify their primary and secondary personality trait in the model he used. Such models can be broadly useful. If you are trying to get sales and you meet 100 people, if the model is even vaguely helpful in pushing up your sales numbers, it has utility. The problem is it is just a model, and it is being used for a particular purpose, and people don't often fall neatly into models. The model can become your way of looking at the world and you can miss a lot of who people really are if you are relying on a model to understand them.</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 8652934, member: 85555"] I find the use of jargon, even after I know what it is, even in a discipline I am familiar with, creates this additional step my brain needs to perform in order to understand what is being communicated. Eventually you do start to internalize some Jargon. There is a lot of history jargon I have internalized. There is a lot of musical jargon I have internalized. But I also have been forced by people to put such jargon into plain english, and I find there is a lot of benefit there because sometimes jargon becomes a way of thinking around ideas rather than thinking about them. For something like RPGs, I think minimal jargon is the best way to go. Obviously some might be needed, or just inescapable because its been here from the beginning and everyone is so accustomed to using it. I am not especially interested in new jargon personally. In terms of the categorization of people I think you make a lot of good points. My father was a salesman and used a method that grouped people into different personality types. I grew up with this just part of our breakfast and dinner table discussion so it became natural for me to, the moment I met someone, identify their primary and secondary personality trait in the model he used. Such models can be broadly useful. If you are trying to get sales and you meet 100 people, if the model is even vaguely helpful in pushing up your sales numbers, it has utility. The problem is it is just a model, and it is being used for a particular purpose, and people don't often fall neatly into models. The model can become your way of looking at the world and you can miss a lot of who people really are if you are relying on a model to understand them. [/QUOTE]
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