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General Tabletop Discussion
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Why Jargon is Bad, and Some Modern Resources for RPG Theory
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<blockquote data-quote="Umbran" data-source="post: 8653111" data-attributes="member: 177"><p>So, you relate this to overall span of time. But, let us consider the <em>focus and effort</em> you were putting into this activity. That jargon was of practical use to you in achieving goals that sound like they were highly meaningful to you, and you were being introduced to the jargon <em>as you attempted the relevant tasks</em>, which I do not doubt were mentally, physically, and emotionally strenuous. That context certainly helped drive understanding of the jargon.</p><p></p><p>Those things generally don't apply to RPG design theory jargon. Maybe in the context of a deep, intensive RPG design workshop you might get the same kind of use out of the jargon in question here. But, in casual conversation on EN World? I don't see that happening.</p></blockquote><p></p>
[QUOTE="Umbran, post: 8653111, member: 177"] So, you relate this to overall span of time. But, let us consider the [I]focus and effort[/I] you were putting into this activity. That jargon was of practical use to you in achieving goals that sound like they were highly meaningful to you, and you were being introduced to the jargon [I]as you attempted the relevant tasks[/I], which I do not doubt were mentally, physically, and emotionally strenuous. That context certainly helped drive understanding of the jargon. Those things generally don't apply to RPG design theory jargon. Maybe in the context of a deep, intensive RPG design workshop you might get the same kind of use out of the jargon in question here. But, in casual conversation on EN World? I don't see that happening. [/QUOTE]
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