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Why Jargon is Bad, and Some Modern Resources for RPG Theory
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<blockquote data-quote="Aldarc" data-source="post: 8653321" data-attributes="member: 5142"><p>Most of these terms are on a similar level of complexity as terms like fudging, fail forward, metagaming, theater of the mind, etc. I don't think it would be all that difficult to explain what some of these terms mean, even with the usual pages of contention about specifics, and I suspect that you would have some pretty good guesses about some (e.g., scene framing, fiction first, shared fiction, etc.). These are terms that I view as far more accessible and easier to grasp because they describe some fairly basic ideas. </p><p></p><p>For starters, this bit is from the 5e PHB. If you replaced "set the scene" with "frame the scene," could you guess what the basic concept of 'scene framing' entails? </p><p></p><p>There are a wide variety of games that either use "scene framing" or "set the scene" to describe a GM's duties. </p><p></p><p>"Kickers" is a harder nut to crack, but it was a term that was first used in Edwards's <em>Sorcerer. </em>The basic gist behind the name and concept is that a kicker answers "What kicked your character out of bed, complicated their lives, and motivates them to do stuff in this game."</p></blockquote><p></p>
[QUOTE="Aldarc, post: 8653321, member: 5142"] Most of these terms are on a similar level of complexity as terms like fudging, fail forward, metagaming, theater of the mind, etc. I don't think it would be all that difficult to explain what some of these terms mean, even with the usual pages of contention about specifics, and I suspect that you would have some pretty good guesses about some (e.g., scene framing, fiction first, shared fiction, etc.). These are terms that I view as far more accessible and easier to grasp because they describe some fairly basic ideas. For starters, this bit is from the 5e PHB. If you replaced "set the scene" with "frame the scene," could you guess what the basic concept of 'scene framing' entails? There are a wide variety of games that either use "scene framing" or "set the scene" to describe a GM's duties. "Kickers" is a harder nut to crack, but it was a term that was first used in Edwards's [I]Sorcerer. [/I]The basic gist behind the name and concept is that a kicker answers "What kicked your character out of bed, complicated their lives, and motivates them to do stuff in this game." [/QUOTE]
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