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Why Jargon is Bad, and Some Modern Resources for RPG Theory
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<blockquote data-quote="pemerton" data-source="post: 8653462" data-attributes="member: 42582"><p>No. A kicker is an event. As Edwards puts it <a href="http://www.indie-rpgs.com/_articles/narr_essay.html" target="_blank">here</a>,</p><p></p><p style="margin-left: 20px"><em>Sorcerer</em> presented the Kicker Technique, which is to say, a player-authored Bang included in character creation, giving the GM responsibility to make it central to play. It may be considered the precise opposite of the "character hook" concept presented in many adventure scenarios and role-playing games.</p><p></p><p>See above for my use of kickers in a 4e D&D game.</p><p></p><p>Right. The real challenge in explaining what a "kicker" is isn't in the concept itself, but rather that it rests on the premise that the players can exercise authority over certain aspects of setting and situation (as seen in my Dark Sun example). Given that many RPGers reject that premise more-or-less unreflectively, they think that the explanation is gobbledygook - because it makes no sense relative to the unexamined premise - when in fact it's perfectly clear, provided that the premise of GM authority over setting and situation is set aside.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8653462, member: 42582"] No. A kicker is an event. As Edwards puts it [url=http://www.indie-rpgs.com/_articles/narr_essay.html]here[/url], [INDENT][I]Sorcerer[/I] presented the Kicker Technique, which is to say, a player-authored Bang included in character creation, giving the GM responsibility to make it central to play. It may be considered the precise opposite of the "character hook" concept presented in many adventure scenarios and role-playing games.[/INDENT] See above for my use of kickers in a 4e D&D game. Right. The real challenge in explaining what a "kicker" is isn't in the concept itself, but rather that it rests on the premise that the players can exercise authority over certain aspects of setting and situation (as seen in my Dark Sun example). Given that many RPGers reject that premise more-or-less unreflectively, they think that the explanation is gobbledygook - because it makes no sense relative to the unexamined premise - when in fact it's perfectly clear, provided that the premise of GM authority over setting and situation is set aside. [/QUOTE]
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