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General Tabletop Discussion
*TTRPGs General
Why Jargon is Bad, and Some Modern Resources for RPG Theory
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<blockquote data-quote="Lanefan" data-source="post: 8653754" data-attributes="member: 29398"><p>I don't see much difference.</p><p></p><p>The second '1.' - the event - can be a part of the first '1.' - the environment, but can't exist completely on its own. An event without a surrounding environment and-or context (which may well have been described earlier) takes place in a vacuum. (see below)</p><p></p><p>The two '2.'s are exactly the same thing, worded differently: the player determines and then relates what the character does, or tries to do, in response to '1.'.</p><p></p><p>There is a difference between the two '3.' points as worded: one has the GM describing changes while the other has the table determining narrative fallout. However, wording it like this is a bit disingenuous in that in the first '3.' you fail to note the GM is expected to adhere to mechanics and principles* in order to arrive at that description; while in the second '3.' someone at the table still has to describe what changes and-or happens. End result: they're pretty much the same.</p><p></p><p>* - principles here being quasi-universal things like internal consistency, fairness, integrity, etc.</p><p></p><p>Even if AW treats the setting like a background set in a movie, someone (probably the GM) at some point still has to describe what that setting is and-or looks and feels like. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> That description is then assumed to be built in to your second '1.' above when an event is brought forward.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8653754, member: 29398"] I don't see much difference. The second '1.' - the event - can be a part of the first '1.' - the environment, but can't exist completely on its own. An event without a surrounding environment and-or context (which may well have been described earlier) takes place in a vacuum. (see below) The two '2.'s are exactly the same thing, worded differently: the player determines and then relates what the character does, or tries to do, in response to '1.'. There is a difference between the two '3.' points as worded: one has the GM describing changes while the other has the table determining narrative fallout. However, wording it like this is a bit disingenuous in that in the first '3.' you fail to note the GM is expected to adhere to mechanics and principles* in order to arrive at that description; while in the second '3.' someone at the table still has to describe what changes and-or happens. End result: they're pretty much the same. * - principles here being quasi-universal things like internal consistency, fairness, integrity, etc. Even if AW treats the setting like a background set in a movie, someone (probably the GM) at some point still has to describe what that setting is and-or looks and feels like. :) That description is then assumed to be built in to your second '1.' above when an event is brought forward. [/QUOTE]
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