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Why Jargon is Bad, and Some Modern Resources for RPG Theory
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<blockquote data-quote="Crimson Longinus" data-source="post: 8655246" data-attributes="member: 7025508"><p>Yes. Also, if the stakes change, it is unclear to me why the success and fails towards the old stakes would count towards the new ones. For example if in the midway of the bear scene the characters would have decided to scare away the bear instead of taming it. </p><p></p><p></p><p>How big deal <em>what</em> should be? If the final stakes can change, how do you know how big deal it will be?</p><p></p><p></p><p>Yet the stakes can change? </p><p> </p><p></p><p>It seems you control the pace in which the checks are being made. You talked about putting pressure on the characters to force them to react, that's part of it. Also, who decides what action constitutes a rollable check? For example, was Derrik's last conversation with the baron any sort of check? </p><p></p><p>In any case, I'm not even sure how relevant this is to to my overall point of skill challenges being fiction layered on predetermined and inflexible mechanical frame which guides how the fiction is formed, and this doesn't sound very fiction first to me. </p><p></p><p>And unrelated to the actual debate, I want to say that I really liked your dinner party scene, and it is impressive use of skill challenge, and not something I would have imagined based on how they were described in the rulebooks. They certainly could have used examples like that!</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 8655246, member: 7025508"] Yes. Also, if the stakes change, it is unclear to me why the success and fails towards the old stakes would count towards the new ones. For example if in the midway of the bear scene the characters would have decided to scare away the bear instead of taming it. How big deal [I]what[/I] should be? If the final stakes can change, how do you know how big deal it will be? Yet the stakes can change? It seems you control the pace in which the checks are being made. You talked about putting pressure on the characters to force them to react, that's part of it. Also, who decides what action constitutes a rollable check? For example, was Derrik's last conversation with the baron any sort of check? In any case, I'm not even sure how relevant this is to to my overall point of skill challenges being fiction layered on predetermined and inflexible mechanical frame which guides how the fiction is formed, and this doesn't sound very fiction first to me. And unrelated to the actual debate, I want to say that I really liked your dinner party scene, and it is impressive use of skill challenge, and not something I would have imagined based on how they were described in the rulebooks. They certainly could have used examples like that! [/QUOTE]
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