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General Tabletop Discussion
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Why Jargon is Bad, and Some Modern Resources for RPG Theory
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<blockquote data-quote="pemerton" data-source="post: 8656120" data-attributes="member: 42582"><p>I'm not quite sure what it means to "encounter" a room. But what I said in the post that you quoted is that no "encounter" happens in room 3 if a Halfling walks through it. I am using "encounter" as a shorthand for this fairly traditional idea, from Gygax's PHB p 103:</p><p></p><p style="margin-left: 20px">TRAPS, TRICKS, AND ENCOUNTERS</p> <p style="margin-left: 20px">During the course of an adventure, you will undoubtedly come across various forms of traps and tricks, as well as encounter monsters of one sort or another.</p><p></p><p>A Halfling who walks through room 3 (and doesn't search for traps, drop rocks from a height, jump hard, etc) will not come across any trap or trick, nor encounter monsters of any sort. They will make it to room 4, where an encounter (with the Bugbear boss and friends) will take place.</p><p></p><p></p><p>niklinna's answers are the clearer ones to me. To paraphrase them back: the "cannot" is coming from a certain way of scripting instructions, and then implementing them. The players implement some of those instructions (eg striving for the scripted objective) and the GM implements some too (eg deciding that certain action declarations will fizzle, or reinterpreting the tasks or intents of certain action declarations so as to make them apposite to the scripted objective).</p></blockquote><p></p>
[QUOTE="pemerton, post: 8656120, member: 42582"] I'm not quite sure what it means to "encounter" a room. But what I said in the post that you quoted is that no "encounter" happens in room 3 if a Halfling walks through it. I am using "encounter" as a shorthand for this fairly traditional idea, from Gygax's PHB p 103: [indent]TRAPS, TRICKS, AND ENCOUNTERS During the course of an adventure, you will undoubtedly come across various forms of traps and tricks, as well as encounter monsters of one sort or another.[/indent] A Halfling who walks through room 3 (and doesn't search for traps, drop rocks from a height, jump hard, etc) will not come across any trap or trick, nor encounter monsters of any sort. They will make it to room 4, where an encounter (with the Bugbear boss and friends) will take place. niklinna's answers are the clearer ones to me. To paraphrase them back: the "cannot" is coming from a certain way of scripting instructions, and then implementing them. The players implement some of those instructions (eg striving for the scripted objective) and the GM implements some too (eg deciding that certain action declarations will fizzle, or reinterpreting the tasks or intents of certain action declarations so as to make them apposite to the scripted objective). [/QUOTE]
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