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Why Jargon is Bad, and Some Modern Resources for RPG Theory
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<blockquote data-quote="pemerton" data-source="post: 8656128" data-attributes="member: 42582"><p><strong>SPOILER ALERT</strong></p><p>This post contains spoilers for the adventure in <a href="https://shop.a24films.com/products/the-green-knight-a-fantasy-roleplaying-game" target="_blank">The Green Knight RPG</a>. (Which I heartily recommend, by the way. <a href="https://www.enworld.org/threads/the-green-knight-frpg.680475/" target="_blank">My group played it and enjoyed it.</a>)</p><p></p><p>HERE COME THE SPOILERS:</p><p></p><p>This adventure consists of 5 scenes. One is labelled "The Adventure Begins". The other four are labelled as "encounters": a meeting with some ruffians terrorising a farmer; a meeting with a hungry hunter trying to catch and eat a magical fox; a haunted cabin where the PCs spend the night; and the meeting with the Green Knight at his Green Chapel.</p><p></p><p>The scenes are intended to be run in sequence: the Adventure Begins asks each player to introduce their PC - they have met at a tavern and all are travelling to meet the Green Knight at his Green Chapel, having promised about a year ago that they would do so. It is free roleplaying among the players, and concludes with the GM announcing that "You agree to go on this quest to the Green Chapel together . . . You will face your destinies together."</p><p></p><p>Of the four encounters, the first is simpler than the second and third; the fourth is the climax.</p><p></p><p>Each of the non-bookend scenes is fully self-contained (except that changes to Dishonour are carried forward, and that valuable items that are collected can be taken forward). Other than the fact that the first of them is simpler, I don't think it would affect anything to change their sequence; for this very reason there seems to be little at stake in who gets to choose that sequence. Each of them poses a series of "challenges" or "tests" which the players have to grapple with, having to manage their Dishonour scores. (If Dishonour gets to 20, that character's adventure is over.) The players are the ones who get to declare the scene done. When they do so, the GM awards (or removes) Dishonour based on the choices the players made for their PCs, and the overall outcome of the scene.</p><p></p><p>Once the fifth scene (which is the fourth encounter) resolves, the scenario/quest/adventure is done: depending on how the meeting with the Green Knight played out for a given PC, they experience one of three different resolutions that are provided by the adventure authors. There's no real point in trying to run this scene in advance of the three other encounters: in terms of tactical game play, the point of those other encounters is for the players to ready their PCs for the climax, and to be challenged in that respect (the players ready their PCs by lowering their Dishonour; they are challenged in this respect by various ways that their Dishonour can step up). If you were playing under time constraints you might drop one (perhaps the fox?) - I don't have a good sense of how tightly the whole thing is balanced, mathematically, and hence of how much harder this might make the final scene.</p><p></p><p>Does this count as a "linear adventure"? Or is "linear adventure" only a concept for adventures aimed at supporting exploratory play?</p></blockquote><p></p>
[QUOTE="pemerton, post: 8656128, member: 42582"] [b]SPOILER ALERT[/b] This post contains spoilers for the adventure in [url=https://shop.a24films.com/products/the-green-knight-a-fantasy-roleplaying-game]The Green Knight RPG[/url]. (Which I heartily recommend, by the way. [url=https://www.enworld.org/threads/the-green-knight-frpg.680475/]My group played it and enjoyed it.[/url]) HERE COME THE SPOILERS: This adventure consists of 5 scenes. One is labelled "The Adventure Begins". The other four are labelled as "encounters": a meeting with some ruffians terrorising a farmer; a meeting with a hungry hunter trying to catch and eat a magical fox; a haunted cabin where the PCs spend the night; and the meeting with the Green Knight at his Green Chapel. The scenes are intended to be run in sequence: the Adventure Begins asks each player to introduce their PC - they have met at a tavern and all are travelling to meet the Green Knight at his Green Chapel, having promised about a year ago that they would do so. It is free roleplaying among the players, and concludes with the GM announcing that "You agree to go on this quest to the Green Chapel together . . . You will face your destinies together." Of the four encounters, the first is simpler than the second and third; the fourth is the climax. Each of the non-bookend scenes is fully self-contained (except that changes to Dishonour are carried forward, and that valuable items that are collected can be taken forward). Other than the fact that the first of them is simpler, I don't think it would affect anything to change their sequence; for this very reason there seems to be little at stake in who gets to choose that sequence. Each of them poses a series of "challenges" or "tests" which the players have to grapple with, having to manage their Dishonour scores. (If Dishonour gets to 20, that character's adventure is over.) The players are the ones who get to declare the scene done. When they do so, the GM awards (or removes) Dishonour based on the choices the players made for their PCs, and the overall outcome of the scene. Once the fifth scene (which is the fourth encounter) resolves, the scenario/quest/adventure is done: depending on how the meeting with the Green Knight played out for a given PC, they experience one of three different resolutions that are provided by the adventure authors. There's no real point in trying to run this scene in advance of the three other encounters: in terms of tactical game play, the point of those other encounters is for the players to ready their PCs for the climax, and to be challenged in that respect (the players ready their PCs by lowering their Dishonour; they are challenged in this respect by various ways that their Dishonour can step up). If you were playing under time constraints you might drop one (perhaps the fox?) - I don't have a good sense of how tightly the whole thing is balanced, mathematically, and hence of how much harder this might make the final scene. Does this count as a "linear adventure"? Or is "linear adventure" only a concept for adventures aimed at supporting exploratory play? [/QUOTE]
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