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General Tabletop Discussion
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Why Jargon is Bad, and Some Modern Resources for RPG Theory
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8656394" data-attributes="member: 82106"><p>I look at it this way, if one is engaging in a discussion of game design or play in a theoretical and general sense, which is often the case when stuff like GNS terms come up, it would behoove one to learn this terminology, would it not? I mean, nobody expects the people posting on "How tall is an Orc?" to grok 'Scene Framing' as a term, or even have thought of the concept at all. So, if you dropped a post there which used the term, you probably better explain it. OTOH if the OP of a thread is discussing the degree of/implication of 'gamism' in 5e D&D, I think its pretty reasonable for posters to use these sorts of terms. I agree that 'hit points' is something pretty much everyone in such a thread will have at least some passing familiarity with, and 'High Concept Simulationism' probably deserves a bit more introduction. However, I agree with earlier posts which pointed out that terms like 'railroading' or 'player authority' probably should ALSO be explained, though they don't happen to be recognized to belong to any one particular 'school' or other.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8656394, member: 82106"] I look at it this way, if one is engaging in a discussion of game design or play in a theoretical and general sense, which is often the case when stuff like GNS terms come up, it would behoove one to learn this terminology, would it not? I mean, nobody expects the people posting on "How tall is an Orc?" to grok 'Scene Framing' as a term, or even have thought of the concept at all. So, if you dropped a post there which used the term, you probably better explain it. OTOH if the OP of a thread is discussing the degree of/implication of 'gamism' in 5e D&D, I think its pretty reasonable for posters to use these sorts of terms. I agree that 'hit points' is something pretty much everyone in such a thread will have at least some passing familiarity with, and 'High Concept Simulationism' probably deserves a bit more introduction. However, I agree with earlier posts which pointed out that terms like 'railroading' or 'player authority' probably should ALSO be explained, though they don't happen to be recognized to belong to any one particular 'school' or other. [/QUOTE]
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