Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Why Jargon is Bad, and Some Modern Resources for RPG Theory
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 8656489" data-attributes="member: 29398"><p>That depends on the specifics, perhaps; but if, say, there's something to be learned/found at scene 2 that would make a difference in how scene 3 plays out then there could be a significant difference in play if the sequence goes 3-2 than if it goes 2-3. The DM doesn't know which sequence will be followed; she just has to react to what the players end up doing, present and run the scenes in whatever sequence the PCs reach them, and be ready for scenes to potentially play out unexpectedly or differently based on what other scenes the PCs have already hit.</p><p></p><p>Contrast this with the DM trying to force scene 2 to come before scene 3 so that the PCs will have that [whatever] such that scene 3 will play out how she envisions it. I think we agree, in principle at least, that this is less desirable.</p><p></p><p>It wouldn't, which is kind of a tangential point here: linear adventures/dungeons are IMO and IME generally less interesting for all involved* than are looping ones; with branching ones somewhere between.</p><p></p><p>* - less interesting for the players as there are fewer choice points and a risk of feeling led by the nose whether such is the case or not; less interesting (though maybe easier) for the DM due to the run of play being far more predictable.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8656489, member: 29398"] That depends on the specifics, perhaps; but if, say, there's something to be learned/found at scene 2 that would make a difference in how scene 3 plays out then there could be a significant difference in play if the sequence goes 3-2 than if it goes 2-3. The DM doesn't know which sequence will be followed; she just has to react to what the players end up doing, present and run the scenes in whatever sequence the PCs reach them, and be ready for scenes to potentially play out unexpectedly or differently based on what other scenes the PCs have already hit. Contrast this with the DM trying to force scene 2 to come before scene 3 so that the PCs will have that [whatever] such that scene 3 will play out how she envisions it. I think we agree, in principle at least, that this is less desirable. It wouldn't, which is kind of a tangential point here: linear adventures/dungeons are IMO and IME generally less interesting for all involved* than are looping ones; with branching ones somewhere between. * - less interesting for the players as there are fewer choice points and a risk of feeling led by the nose whether such is the case or not; less interesting (though maybe easier) for the DM due to the run of play being far more predictable. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why Jargon is Bad, and Some Modern Resources for RPG Theory
Top