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Why Jargon is Bad, and Some Modern Resources for RPG Theory
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8656840" data-attributes="member: 82106"><p>Honestly though, I don't think that many designers DID use those terms. I mean, maybe they did when they chatted about stuff on The Forge way back when, but Mike Mearls was there, along with various other really well known RPG authors, and where are they off spouting about this stuff? They never did. It was, at most, a discussion that happened in a forum and they got some ideas, and then they ran with them, in various ways, with various results. </p><p></p><p>TBH, my guess is that if this sort of discussion IS happening today, it is hidden behind invite-only gates. I mean, endless public debate filled with the posts of all of us, who have never seriously designed an RPG (I mean I've written a couple, but I wouldn't call myself a game designer) probably isn't a whole lot of use to professionals... Frankly I don't post much on public boards about IT topics either, that doesn't mean I don't have conversations with other pros whom I have learned to value the opinions of. I just have no interest in having those discussions in public where random ignoramuses will bog down the discussion! Its pretty specialized stuff, really. As to what terminology or analytical concepts or whatever they use in these hypothetical RPG designer discussions, heck if I know! lol.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8656840, member: 82106"] Honestly though, I don't think that many designers DID use those terms. I mean, maybe they did when they chatted about stuff on The Forge way back when, but Mike Mearls was there, along with various other really well known RPG authors, and where are they off spouting about this stuff? They never did. It was, at most, a discussion that happened in a forum and they got some ideas, and then they ran with them, in various ways, with various results. TBH, my guess is that if this sort of discussion IS happening today, it is hidden behind invite-only gates. I mean, endless public debate filled with the posts of all of us, who have never seriously designed an RPG (I mean I've written a couple, but I wouldn't call myself a game designer) probably isn't a whole lot of use to professionals... Frankly I don't post much on public boards about IT topics either, that doesn't mean I don't have conversations with other pros whom I have learned to value the opinions of. I just have no interest in having those discussions in public where random ignoramuses will bog down the discussion! Its pretty specialized stuff, really. As to what terminology or analytical concepts or whatever they use in these hypothetical RPG designer discussions, heck if I know! lol. [/QUOTE]
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