Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Why Jargon is Bad, and Some Modern Resources for RPG Theory
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Malmuria" data-source="post: 8657386" data-attributes="member: 7030755"><p>Some good examples of very simple node based scenario design might be two introductory scenarios for Call of Cthulhu: <a href="https://www.chaosium.com/alone-against-the-dark-pdf/" target="_blank">Alone Against the Dark </a>(a solo play, basically a choose your own adventure) and The <a href="https://www.chaosium.com/content/FreePDFs/CoC/CHA23131%20Call%20of%20Cthulhu%207th%20Edition%20Quick-Start%20Rules.pdf" target="_blank">Haunting.</a> I certainly wouldn’t describe either of these as a “sandbox” because the action happens at particular nodes. But neither is it necessarily a railroad because the PCs do have options and there are different endings. It’s not the most dynamic and complex structure out there, but it works as an introduction.</p><p></p><p>One thought, re: geography: One possible advantage for building more complex scenarios in CoC is that the game takes place in a fantastical version of the real world. When a gm creates a setting the players are sort of in the dark about all the details. But if your playing in 1920s Boston, and the the players are at all familiar with that city, they can use that knowledge to go places the keeper did not prepare as a node. Depending on how the keeper handles that (i.e. by not railroading), it can lead to a more dynamic game.</p></blockquote><p></p>
[QUOTE="Malmuria, post: 8657386, member: 7030755"] Some good examples of very simple node based scenario design might be two introductory scenarios for Call of Cthulhu: [URL='https://www.chaosium.com/alone-against-the-dark-pdf/']Alone Against the Dark [/URL](a solo play, basically a choose your own adventure) and The [URL='https://www.chaosium.com/content/FreePDFs/CoC/CHA23131%20Call%20of%20Cthulhu%207th%20Edition%20Quick-Start%20Rules.pdf']Haunting.[/URL] I certainly wouldn’t describe either of these as a “sandbox” because the action happens at particular nodes. But neither is it necessarily a railroad because the PCs do have options and there are different endings. It’s not the most dynamic and complex structure out there, but it works as an introduction. One thought, re: geography: One possible advantage for building more complex scenarios in CoC is that the game takes place in a fantastical version of the real world. When a gm creates a setting the players are sort of in the dark about all the details. But if your playing in 1920s Boston, and the the players are at all familiar with that city, they can use that knowledge to go places the keeper did not prepare as a node. Depending on how the keeper handles that (i.e. by not railroading), it can lead to a more dynamic game. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why Jargon is Bad, and Some Modern Resources for RPG Theory
Top