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General Tabletop Discussion
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Why Jargon is Bad, and Some Modern Resources for RPG Theory
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<blockquote data-quote="Malmuria" data-source="post: 8657473" data-attributes="member: 7030755"><p>But what would you call a situation where a GM denies player choice within that structure? For example, the players meet someone coded as an antagonist. The GM has prepared this as a combat encounter, but the players decide to negotiate. For me, railroading is useful to describe a gm who just says “roll initiative” rather than improvise an npc response to their negotiations (leading, perhaps, to an unexpected resolution to the scenario for the gm). The fact that this encounter was likely (though, again, not necessarily inevitable) due to the scenario structure is not a railroad in that same sense (choose your own adventure is a good description though).</p></blockquote><p></p>
[QUOTE="Malmuria, post: 8657473, member: 7030755"] But what would you call a situation where a GM denies player choice within that structure? For example, the players meet someone coded as an antagonist. The GM has prepared this as a combat encounter, but the players decide to negotiate. For me, railroading is useful to describe a gm who just says “roll initiative” rather than improvise an npc response to their negotiations (leading, perhaps, to an unexpected resolution to the scenario for the gm). The fact that this encounter was likely (though, again, not necessarily inevitable) due to the scenario structure is not a railroad in that same sense (choose your own adventure is a good description though). [/QUOTE]
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