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Why Jargon is Bad, and Some Modern Resources for RPG Theory
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<blockquote data-quote="Malmuria" data-source="post: 8657994" data-attributes="member: 7030755"><p>I definitely want to try both Cthulhu Dark and Brindlewood Bay</p><p></p><p></p><p></p><p>By coded as an antagonist, I just mean contextually. So the players are working for the harpers and the npc is an ancient evil lich, or the players are aligned with law enforcement and the npc is a mob boss, etc.</p><p></p><p>I suppose I see the role of the GM in this case to play the NPC “honestly.” If the PCs want to try to bargain with the lich, the GM should consider the lich’s motivations and such, along with whatever die rolls occur, and use that to guide the ensuing action. That is, the GM is not reacting to player interests extra-diegetically, but to what the characters are doing and how the lich will respond.</p><p></p><p>Though that’s just me; I think other people (like Colville) suggest GMs pick up on player interest and sometimes modify things ‘behind the screen.’ Not my style.</p></blockquote><p></p>
[QUOTE="Malmuria, post: 8657994, member: 7030755"] I definitely want to try both Cthulhu Dark and Brindlewood Bay By coded as an antagonist, I just mean contextually. So the players are working for the harpers and the npc is an ancient evil lich, or the players are aligned with law enforcement and the npc is a mob boss, etc. I suppose I see the role of the GM in this case to play the NPC “honestly.” If the PCs want to try to bargain with the lich, the GM should consider the lich’s motivations and such, along with whatever die rolls occur, and use that to guide the ensuing action. That is, the GM is not reacting to player interests extra-diegetically, but to what the characters are doing and how the lich will respond. Though that’s just me; I think other people (like Colville) suggest GMs pick up on player interest and sometimes modify things ‘behind the screen.’ Not my style. [/QUOTE]
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