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Why Jargon is Bad, and Some Modern Resources for RPG Theory
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<blockquote data-quote="Thomas Shey" data-source="post: 8659315" data-attributes="member: 7026617"><p>With the aesthetics you're apparently dead on, but non-combat adventures getting a negative response can be rooted in other things, at least two of them:</p><p></p><p>1. In the D&D-sphere, many classes are, to be blunt, really bad tools the farther you get away from combat. Even classes with some lean in to other things often tie up a lot of their capability in fundamentally combat-centric abilities.</p><p></p><p>2. Related to this, most games' mechanical support for non-combat events is, to be charitable, lackluster. Assuming at least some degree of gamist engagment (because once you completely pull that out it starts to become more and more questionable whether there's a reason to use an RPG as we think of it rather than some form of freeform), you have to have a setup that both allows that engagement with other things, and perhaps as important, allows multiple participants to be involved in some sort of consistent way with what you're doing. (This is not helped by the fact that, and again this is particularly noticeable in the D&D sphere, there's a fair bit of hostility to mechanics as soon as you get into social or intellectual elements).</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 8659315, member: 7026617"] With the aesthetics you're apparently dead on, but non-combat adventures getting a negative response can be rooted in other things, at least two of them: 1. In the D&D-sphere, many classes are, to be blunt, really bad tools the farther you get away from combat. Even classes with some lean in to other things often tie up a lot of their capability in fundamentally combat-centric abilities. 2. Related to this, most games' mechanical support for non-combat events is, to be charitable, lackluster. Assuming at least some degree of gamist engagment (because once you completely pull that out it starts to become more and more questionable whether there's a reason to use an RPG as we think of it rather than some form of freeform), you have to have a setup that both allows that engagement with other things, and perhaps as important, allows multiple participants to be involved in some sort of consistent way with what you're doing. (This is not helped by the fact that, and again this is particularly noticeable in the D&D sphere, there's a fair bit of hostility to mechanics as soon as you get into social or intellectual elements). [/QUOTE]
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