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General Tabletop Discussion
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Why Jargon is Bad, and Some Modern Resources for RPG Theory
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<blockquote data-quote="Garthanos" data-source="post: 8659345" data-attributes="member: 82504"><p>How magical is your fantasy world? Do you have cities with circles of transport I certainly do in my modern fantasy stories for instance. If you were trying to cleave really strongly to a true medieval this is not the only issue you will run into. </p><p></p><p>I had world spanning organizations priesthoods aka distance is not much of an issue when magic is real. and countries with influence due to massive trade on oceans who themselves distributed minor magic (tech effectively)</p><p></p><p>A lot of early fantasy liked to blur the lines between magic and tech I always like that and figuring out the impact of magic on the world that is reliable seems to always be a lot like potent tech.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 8659345, member: 82504"] How magical is your fantasy world? Do you have cities with circles of transport I certainly do in my modern fantasy stories for instance. If you were trying to cleave really strongly to a true medieval this is not the only issue you will run into. I had world spanning organizations priesthoods aka distance is not much of an issue when magic is real. and countries with influence due to massive trade on oceans who themselves distributed minor magic (tech effectively) A lot of early fantasy liked to blur the lines between magic and tech I always like that and figuring out the impact of magic on the world that is reliable seems to always be a lot like potent tech. [/QUOTE]
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Why Jargon is Bad, and Some Modern Resources for RPG Theory
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