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General Tabletop Discussion
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Why Jargon is Bad, and Some Modern Resources for RPG Theory
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8659356" data-attributes="member: 82106"><p>Doesn't d6 System do something like this? IIRC you BOTH pay up front, AND when you invoke certain things, but it is certainly not as core a part of the system as it is in FATE, nor is there any currency involved, aside from adding or subtracting dice from a pool (or increasing the target number). Still, you can tie together a 'good thing' and a 'bad thing' and the degree of benefit of the good thing helps dictate the degree of penalty of the bad thing when it happens. (d6 System has a lot of divergent mechanics too depending on genre, so not all variations may do this).</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8659356, member: 82106"] Doesn't d6 System do something like this? IIRC you BOTH pay up front, AND when you invoke certain things, but it is certainly not as core a part of the system as it is in FATE, nor is there any currency involved, aside from adding or subtracting dice from a pool (or increasing the target number). Still, you can tie together a 'good thing' and a 'bad thing' and the degree of benefit of the good thing helps dictate the degree of penalty of the bad thing when it happens. (d6 System has a lot of divergent mechanics too depending on genre, so not all variations may do this). [/QUOTE]
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