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Why Jargon is Bad, and Some Modern Resources for RPG Theory
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<blockquote data-quote="Campbell" data-source="post: 8659768" data-attributes="member: 16586"><p>[USER=7030755]@Malmuria[/USER]</p><p></p><p>I fundamentally disagree that a game like Blades in the Dark or Apocalypse World is fundamentally less focused than adventure games like D&D 5e or Conan 2d20. You have to basically ignore the entirety of the game's text and deal with counterproductive procedures to get anything close to the same sort of play. The same could be said for the opposite direction by the way.</p><p></p><p>I agree that a game like Monsterhearts or My Life With Master is more thematically focused than 5e or Exalted, but then again so is Vampire and L5R. It's not like a trad versus Story Now thing. It's a game to game thing.</p><p></p><p>Connotationally I also really dislike the focused/narrow bit because it feels like saying traditional games are for everyone and these other games are for weird people.</p><p></p><p>Also the idea that like you can have the same sort of play experience without the technique and discipline I know is required to get you there is the biggest fundamental issue I have with that particular notion.</p><p></p><p>Addendum: I am speaking to specific sorts of discipline and technique. Running a trad game well obviously requires different sorts of discipline and technique.</p></blockquote><p></p>
[QUOTE="Campbell, post: 8659768, member: 16586"] [USER=7030755]@Malmuria[/USER] I fundamentally disagree that a game like Blades in the Dark or Apocalypse World is fundamentally less focused than adventure games like D&D 5e or Conan 2d20. You have to basically ignore the entirety of the game's text and deal with counterproductive procedures to get anything close to the same sort of play. The same could be said for the opposite direction by the way. I agree that a game like Monsterhearts or My Life With Master is more thematically focused than 5e or Exalted, but then again so is Vampire and L5R. It's not like a trad versus Story Now thing. It's a game to game thing. Connotationally I also really dislike the focused/narrow bit because it feels like saying traditional games are for everyone and these other games are for weird people. Also the idea that like you can have the same sort of play experience without the technique and discipline I know is required to get you there is the biggest fundamental issue I have with that particular notion. Addendum: I am speaking to specific sorts of discipline and technique. Running a trad game well obviously requires different sorts of discipline and technique. [/QUOTE]
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