Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Why Jargon is Bad, and Some Modern Resources for RPG Theory
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 8659923" data-attributes="member: 42582"><p>I think this is why Edwards distinguishes categories of simulation based on how the participants set about ordering an implementing their conceptions.</p><p></p><p>In purist-for-system play, system - <a href="http://www.indie-rpgs.com/articles/2/" target="_blank">"a means by which in-game events are determined to occur"</a> - is prioritised. The ambition is that the system, in operation, will generate the setting, situations and characters that the participants want to enjoy imagining. In various ways Classic Traveller, RQ, RM and Champions all aspire to this.</p><p></p><p>In high concept play, one (or sometimes more) of character, situation and/or setting is prioritised as the object of exploration, and system is subordinated: <a href="http://www.indie-rpgs.com/articles/15/" target="_blank">"The formula starts with one of Character, Situation, or Setting, with lots of Color, then the other two (Character, Situation, or Setting, whichever weren't in first place), with System being last in priority."</a></p><p></p><p>GM decision-making or "suspending" of the rules is part and parcel of high concept play, precisely because a consistent and "pure" means for determining what happens is not a high priority. And we can easily see this borne out in many discussions about how to GM D&D, how to GM CoC, etc.</p><p></p><p>Part of the cleverness of a system like Fate or GUMSHOE is that it reconciles a consistent means with the prioritisation of character (FATE) or situation (GUMSHOE). I don't think this is as fundamental a pivot as AW (that we were discussing not far above), but I think these systems deserve recognition for having squared an important RPGing circle.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8659923, member: 42582"] I think this is why Edwards distinguishes categories of simulation based on how the participants set about ordering an implementing their conceptions. In purist-for-system play, system - [url=http://www.indie-rpgs.com/articles/2/]"a means by which in-game events are determined to occur"[/url] - is prioritised. The ambition is that the system, in operation, will generate the setting, situations and characters that the participants want to enjoy imagining. In various ways Classic Traveller, RQ, RM and Champions all aspire to this. In high concept play, one (or sometimes more) of character, situation and/or setting is prioritised as the object of exploration, and system is subordinated: [url=http://www.indie-rpgs.com/articles/15/]"The formula starts with one of Character, Situation, or Setting, with lots of Color, then the other two (Character, Situation, or Setting, whichever weren't in first place), with System being last in priority."[/url] GM decision-making or "suspending" of the rules is part and parcel of high concept play, precisely because a consistent and "pure" means for determining what happens is not a high priority. And we can easily see this borne out in many discussions about how to GM D&D, how to GM CoC, etc. Part of the cleverness of a system like Fate or GUMSHOE is that it reconciles a consistent means with the prioritisation of character (FATE) or situation (GUMSHOE). I don't think this is as fundamental a pivot as AW (that we were discussing not far above), but I think these systems deserve recognition for having squared an important RPGing circle. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why Jargon is Bad, and Some Modern Resources for RPG Theory
Top