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General Tabletop Discussion
*TTRPGs General
Why Jargon is Bad, and Some Modern Resources for RPG Theory
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8659944" data-attributes="member: 82106"><p>Lets get a bit concrete here: My Dungeon World Fighter has a bond which states "I have sworn to protect the halfling." (why doesn't really matter). So, what is the GM in this game going to do? He's going to have an orc rush the halfling! Is protecting the halfling a 'dramatic need', I dunno, but its a 'concern' of the character's and the GM can, and obviously will, use it to put pressure on the character. The player wants to resolve the bond to get XP, so he's going to announce that his fighter leaps into the fray and protects the halfling. The GM declares that the fighter is using the Defend move, and things proceed. Maybe he rolls badly, a snake eyes! The orc shield bashes him out of the way and smacks the halfling, so now the fighter is injured and the halfling is down and the orc is about to skewer him, time for a REALLY desperate move! So, I think its not unfair to call it a dramatic need, but that isn't the only technique. There was the example of the sister that is hanging off the edge of a cliff, and the character is afraid of heights! This one is pitting one of the character's traits/needs against another. Lots of variations exist. You could also simply lean on a conceit that is established by the game. Maybe the game is about how magic comes from summoning demons, but there's always a price. Can you resist the temptation? Should you? Always?</p><p></p><p>I mean, all play in all games, because all human motivations even in the real world, trivially engages 'dramatic' needs. We all must eat and whatnot, and we all want 'stuff' to make our lives more secure, etc.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8659944, member: 82106"] Lets get a bit concrete here: My Dungeon World Fighter has a bond which states "I have sworn to protect the halfling." (why doesn't really matter). So, what is the GM in this game going to do? He's going to have an orc rush the halfling! Is protecting the halfling a 'dramatic need', I dunno, but its a 'concern' of the character's and the GM can, and obviously will, use it to put pressure on the character. The player wants to resolve the bond to get XP, so he's going to announce that his fighter leaps into the fray and protects the halfling. The GM declares that the fighter is using the Defend move, and things proceed. Maybe he rolls badly, a snake eyes! The orc shield bashes him out of the way and smacks the halfling, so now the fighter is injured and the halfling is down and the orc is about to skewer him, time for a REALLY desperate move! So, I think its not unfair to call it a dramatic need, but that isn't the only technique. There was the example of the sister that is hanging off the edge of a cliff, and the character is afraid of heights! This one is pitting one of the character's traits/needs against another. Lots of variations exist. You could also simply lean on a conceit that is established by the game. Maybe the game is about how magic comes from summoning demons, but there's always a price. Can you resist the temptation? Should you? Always? I mean, all play in all games, because all human motivations even in the real world, trivially engages 'dramatic' needs. We all must eat and whatnot, and we all want 'stuff' to make our lives more secure, etc. [/QUOTE]
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