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Why Jargon is Bad, and Some Modern Resources for RPG Theory
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<blockquote data-quote="Thomas Shey" data-source="post: 8660046" data-attributes="member: 7026617"><p>I'm not sure I agree with you about your general point here, but more about this part: is a specialized tool less valuable and more only for weird people than a generalized one? Though I'm a big fan of generic systems (because its not uncommon for me to want to run campaigns there's no specialized system suitable for the job), I don't consider a specialized system inferior to the generic one; to the contrary, if you're using it for its intended purpose I'll absolutely agree that its usually superior, leaving aside any learning curve and acceptability issues, which are mostly social in nature.</p><p></p><p>Basically, whild I might use Fantasy Hero or Sabre Fantasy for a given fantasy game that doesn't match up, most likely if I want to run a game in Middle Earth I'm probably going to use The One Ring.</p><p></p><p></p><p></p><p>This I tend to agree with. As I've come to understand PbtA games, I think I'm much clearer on what sort of effect they're trying for. If I was genuinely trying for that, I'd largely avoid moving outside how they expect to be played (though I'll note [USER=6790260]@EzekielRaiden[/USER] seems to have had some success doing so for his purposes, but that may be a "closest available tool" issue).</p><p></p><p>It just happens to be that for the most part what PbtA games are aiming for is not something I or (more importantly) most of my players happen to want. In fact in some areas its diametrically opposite of what they want.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 8660046, member: 7026617"] I'm not sure I agree with you about your general point here, but more about this part: is a specialized tool less valuable and more only for weird people than a generalized one? Though I'm a big fan of generic systems (because its not uncommon for me to want to run campaigns there's no specialized system suitable for the job), I don't consider a specialized system inferior to the generic one; to the contrary, if you're using it for its intended purpose I'll absolutely agree that its usually superior, leaving aside any learning curve and acceptability issues, which are mostly social in nature. Basically, whild I might use Fantasy Hero or Sabre Fantasy for a given fantasy game that doesn't match up, most likely if I want to run a game in Middle Earth I'm probably going to use The One Ring. This I tend to agree with. As I've come to understand PbtA games, I think I'm much clearer on what sort of effect they're trying for. If I was genuinely trying for that, I'd largely avoid moving outside how they expect to be played (though I'll note [USER=6790260]@EzekielRaiden[/USER] seems to have had some success doing so for his purposes, but that may be a "closest available tool" issue). It just happens to be that for the most part what PbtA games are aiming for is not something I or (more importantly) most of my players happen to want. In fact in some areas its diametrically opposite of what they want. [/QUOTE]
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