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Why Jargon is Bad, and Some Modern Resources for RPG Theory
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<blockquote data-quote="Campbell" data-source="post: 8660051" data-attributes="member: 16586"><p>If it helps replace simulationism with <em>play that reinforces character concept, genre and narratives tropes</em>. Pendragon is the quintessential example of what we would call High Concept Simulation. Its focus is feeling like an Arthurian tale. It's passions are there to ensure play resembles Arthurian drama.</p><p></p><p>A good example of the difference between Story Now play and <em>play that reinforces character concept, genre and narratives tropes </em>is Burning Wheel and Exalted Third Edition. Both make the characters central play, but where Burning Wheel questions those beliefs Exalted wants the player to have their character hold to those beliefs in order to play out something that's a mix of wuxia and Greek Tragedy. You get rewarded for staying true to your beliefs and punished for straying from them in Exalted. Burning Wheel just wants you to engage with them.</p></blockquote><p></p>
[QUOTE="Campbell, post: 8660051, member: 16586"] If it helps replace simulationism with [I]play that reinforces character concept, genre and narratives tropes[/I]. Pendragon is the quintessential example of what we would call High Concept Simulation. Its focus is feeling like an Arthurian tale. It's passions are there to ensure play resembles Arthurian drama. A good example of the difference between Story Now play and [I]play that reinforces character concept, genre and narratives tropes [/I]is Burning Wheel and Exalted Third Edition. Both make the characters central play, but where Burning Wheel questions those beliefs Exalted wants the player to have their character hold to those beliefs in order to play out something that's a mix of wuxia and Greek Tragedy. You get rewarded for staying true to your beliefs and punished for straying from them in Exalted. Burning Wheel just wants you to engage with them. [/QUOTE]
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Why Jargon is Bad, and Some Modern Resources for RPG Theory
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