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Why Jargon is Bad, and Some Modern Resources for RPG Theory
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<blockquote data-quote="Ovinomancer" data-source="post: 8660246" data-attributes="member: 16814"><p>It appears very difficult to find a copy of Different Worlds issue 1, where this mini-RPG came from. I did find issue 2 of Different Worlds, though, where Lortz discussion what he means by dramatic focus in RPGs. I was hopeful there was something I was unaware of, because he was using language in a way that the Forge used it much later, but that article makes it very clear that he's talking to a pretty traditional RPG structure, just using "dramatic structure" and "dramatic action" to refer to things like rolled random encounters while a part is resting. I'd still like to review the original text of Cannibals and Castaways, but given the follow-up discussion the next issue, it doesn't look at all like he was talking to the same things as what Apocalypse World is doing (or any other strong narrativist supporting RPG).</p><p></p><p>You can read that article in issue 2 of Different Worlds by Lortz <a href="https://archive.org/stream/DifferentWorlds02_201801/Different-Worlds-02_djvu.txt" target="_blank">here</a>.</p><p></p><p>I am curious why you'd ask someone that hasn't shown any understanding of how games like Apocalypse World operate what they think, though. Is it the strange appeal to authority -- he should know because he read the same book you did? And that trumps people with many decades of combined experience playing and discussing these games?</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8660246, member: 16814"] It appears very difficult to find a copy of Different Worlds issue 1, where this mini-RPG came from. I did find issue 2 of Different Worlds, though, where Lortz discussion what he means by dramatic focus in RPGs. I was hopeful there was something I was unaware of, because he was using language in a way that the Forge used it much later, but that article makes it very clear that he's talking to a pretty traditional RPG structure, just using "dramatic structure" and "dramatic action" to refer to things like rolled random encounters while a part is resting. I'd still like to review the original text of Cannibals and Castaways, but given the follow-up discussion the next issue, it doesn't look at all like he was talking to the same things as what Apocalypse World is doing (or any other strong narrativist supporting RPG). You can read that article in issue 2 of Different Worlds by Lortz [URL='https://archive.org/stream/DifferentWorlds02_201801/Different-Worlds-02_djvu.txt']here[/URL]. I am curious why you'd ask someone that hasn't shown any understanding of how games like Apocalypse World operate what they think, though. Is it the strange appeal to authority -- he should know because he read the same book you did? And that trumps people with many decades of combined experience playing and discussing these games? [/QUOTE]
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