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Why Jargon is Bad, and Some Modern Resources for RPG Theory
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8666227" data-attributes="member: 82106"><p>I don't think 1e is TOO far 'out there', its a mix of G and various flavors of S, and it definitely reneges on the promise at the start of the PHB to deliver a kind of 'epic high fantasy' play (at least until you get to high levels, which is intended to require a long period of skilled play). OTOH mostly in practice it is a game of skilled play gamist dungeon crawling and hex crawling. If you stick to just using the reaction system, and the morale/obedience systems, for everything social, then you are playing it as I suspect Gygax mostly intended. Certainly when you warp off into purely RPed social stuff, then the game kind of falls all apart. Its a lot better than 2e though, with its "there's a story and by gosh the GM should cheat to make it happen if he's gotta!" craziness (when coupled with a rule system that forces you to do exactly that constantly).</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8666227, member: 82106"] I don't think 1e is TOO far 'out there', its a mix of G and various flavors of S, and it definitely reneges on the promise at the start of the PHB to deliver a kind of 'epic high fantasy' play (at least until you get to high levels, which is intended to require a long period of skilled play). OTOH mostly in practice it is a game of skilled play gamist dungeon crawling and hex crawling. If you stick to just using the reaction system, and the morale/obedience systems, for everything social, then you are playing it as I suspect Gygax mostly intended. Certainly when you warp off into purely RPed social stuff, then the game kind of falls all apart. Its a lot better than 2e though, with its "there's a story and by gosh the GM should cheat to make it happen if he's gotta!" craziness (when coupled with a rule system that forces you to do exactly that constantly). [/QUOTE]
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