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General Tabletop Discussion
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Why Jargon is Bad, and Some Modern Resources for RPG Theory
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8666826" data-attributes="member: 82106"><p>LARPs and TTRPGs are very different beasts. When participating in a LARP there is necessarily a type of total immersion, you literally ARE your character, physically. There may be conventions related to resolving things that people cannot obviously risk doing, like lethal combat and whatnot, but the WHOLE IDEA is to play out the action as closely as possible to reality, any other action is simply a 'kludge' that is required because we're in the real world still.</p><p></p><p>The situation in a TTRPG is entirely different. It is quite possible, and IMHO often quite desirable to have uniform resolution processes. It really IS quite odd when they don't exist. I mean, odd in the sense that social situations, for example, in D&D aught to be as potentially lucrative and also dangerous as anything else, but yet we just say what happened, no hard adjudication at all. Its actually pretty weird when you think about it. I mean, why not just resolve combat that way too? lol.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8666826, member: 82106"] LARPs and TTRPGs are very different beasts. When participating in a LARP there is necessarily a type of total immersion, you literally ARE your character, physically. There may be conventions related to resolving things that people cannot obviously risk doing, like lethal combat and whatnot, but the WHOLE IDEA is to play out the action as closely as possible to reality, any other action is simply a 'kludge' that is required because we're in the real world still. The situation in a TTRPG is entirely different. It is quite possible, and IMHO often quite desirable to have uniform resolution processes. It really IS quite odd when they don't exist. I mean, odd in the sense that social situations, for example, in D&D aught to be as potentially lucrative and also dangerous as anything else, but yet we just say what happened, no hard adjudication at all. Its actually pretty weird when you think about it. I mean, why not just resolve combat that way too? lol. [/QUOTE]
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