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Why Jargon is Bad, and Some Modern Resources for RPG Theory
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8667203" data-attributes="member: 82106"><p>The basic problem is, in any even vaguely realistic sense, the guy who can move and react 2-10x faster than everyone else is so utterly out of their league in every respect that they cannot reasonably be engaged with on a meaningful basis (though there might be some tricks you could employ to negate this advantage). So, as soon as your game espouses any sort of simulationist agenda in which even a vague sense of things corresponding to reality coupled with such an ability is part of the game, you will run into this. Either it needs to be a trope "all vampires are blindingly fast and thus normal humans are as sheep to them." or this sort of combat ability needs to be super limited or mostly unavailable for some other reasons, etc. The problem of course is that players will always try to find a way to take something really powerful and get around its limitations in game systems that are at all gamist, and/or where other aspects of the game make such correspond with an agenda.</p><p></p><p>So it was bad in the sense that it undermined game play. Now, if how well you fight wasn't really that important, and the game focused on something else entirely, or every PC did the same thing, then it wouldn't really be a problem. This is pretty well explicated by considering it a gamist/HCS agenda mismatch.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8667203, member: 82106"] The basic problem is, in any even vaguely realistic sense, the guy who can move and react 2-10x faster than everyone else is so utterly out of their league in every respect that they cannot reasonably be engaged with on a meaningful basis (though there might be some tricks you could employ to negate this advantage). So, as soon as your game espouses any sort of simulationist agenda in which even a vague sense of things corresponding to reality coupled with such an ability is part of the game, you will run into this. Either it needs to be a trope "all vampires are blindingly fast and thus normal humans are as sheep to them." or this sort of combat ability needs to be super limited or mostly unavailable for some other reasons, etc. The problem of course is that players will always try to find a way to take something really powerful and get around its limitations in game systems that are at all gamist, and/or where other aspects of the game make such correspond with an agenda. So it was bad in the sense that it undermined game play. Now, if how well you fight wasn't really that important, and the game focused on something else entirely, or every PC did the same thing, then it wouldn't really be a problem. This is pretty well explicated by considering it a gamist/HCS agenda mismatch. [/QUOTE]
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