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General Tabletop Discussion
*TTRPGs General
Why Jargon is Bad, and Some Modern Resources for RPG Theory
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8667235" data-attributes="member: 82106"><p>Sure, you can run a LARP in a way that is as close as possible to a TTRPG and it COULD be similar to the way some people play. I don't think this means we have to assume that this is either typical or that it constrains TTRPGs. I'd wonder why people would bother with a LARP like that, it is a little odd, but people do all sorts of stuff. The LARPs I've been exposed to were rather different, but its not like I'm deep in that!</p><p></p><p>The point to me is it is downright odd to think that it wouldn't make sense to have uniform mechanics. Again, why if you don't want to use rules in one area of the game, do you want to use them in another? Its all 'resolving conflict' in the final analysis (and even more ultimately, deciding how things progress).</p><p></p><p>Sure, TO ME, it is like a carpenter who only uses power screw drivers indoors and drives all screws outdoors by hand. Its a bit odd...</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8667235, member: 82106"] Sure, you can run a LARP in a way that is as close as possible to a TTRPG and it COULD be similar to the way some people play. I don't think this means we have to assume that this is either typical or that it constrains TTRPGs. I'd wonder why people would bother with a LARP like that, it is a little odd, but people do all sorts of stuff. The LARPs I've been exposed to were rather different, but its not like I'm deep in that! The point to me is it is downright odd to think that it wouldn't make sense to have uniform mechanics. Again, why if you don't want to use rules in one area of the game, do you want to use them in another? Its all 'resolving conflict' in the final analysis (and even more ultimately, deciding how things progress). Sure, TO ME, it is like a carpenter who only uses power screw drivers indoors and drives all screws outdoors by hand. Its a bit odd... [/QUOTE]
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