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General Tabletop Discussion
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Why Jargon is Bad, and Some Modern Resources for RPG Theory
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<blockquote data-quote="Crimson Longinus" data-source="post: 8667307" data-attributes="member: 7025508"><p>That's very YMMV thing. To some it absolutely does. I'm fine with very rules light social rules like occasional simple skill rolls, albeit even those may sometimes produce jarring results, but extensive social rules like Exalted 2e's social combat rules are poison to immersion for me. If you constantly need to interrupt the natural and intuitive flow of conversation to deal with the rules then that's not great.</p><p></p><p></p><p>Yes, it is subjective. But it also means that lack of extensive social rules is a feature to some people rather than a flaw. And this is far from rare sentiment.</p><p></p><p></p><p></p><p>I don't think the GM can ever be truly "neutral" arbiter. Though this doesn't mean they necessarily need to make decisions based on directing the 'story' in some particular direction. (Though that's fine too.) If the GM has a good mental image of the NPCs, they can simply aim to portray them with integrity. The NPC react to what the PCs say according to their nature. And sure, what that exactly means is a judgment call, but GMing is full of judgement calls.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 8667307, member: 7025508"] That's very YMMV thing. To some it absolutely does. I'm fine with very rules light social rules like occasional simple skill rolls, albeit even those may sometimes produce jarring results, but extensive social rules like Exalted 2e's social combat rules are poison to immersion for me. If you constantly need to interrupt the natural and intuitive flow of conversation to deal with the rules then that's not great. Yes, it is subjective. But it also means that lack of extensive social rules is a feature to some people rather than a flaw. And this is far from rare sentiment. I don't think the GM can ever be truly "neutral" arbiter. Though this doesn't mean they necessarily need to make decisions based on directing the 'story' in some particular direction. (Though that's fine too.) If the GM has a good mental image of the NPCs, they can simply aim to portray them with integrity. The NPC react to what the PCs say according to their nature. And sure, what that exactly means is a judgment call, but GMing is full of judgement calls. [/QUOTE]
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