Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Why Jargon is Bad, and Some Modern Resources for RPG Theory
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 8667352" data-attributes="member: 82106"><p>Its an interesting question. So, I think it may, to a degree, be a perspective-dependent thing. Sticking to RPGs, there could be coherency at a certain level, but maybe not at all levels. Like, an example might be the combat system in V:tM, which as I understand it (being not super familiar with this particular game specifically) is rather 'crunchy' and seems intended to be pretty gamist (rewarding expert play and requiring an exercise of skill to achieve the greatest success, possibly including a reward system for such). This seems fairly coherent, in and of itself, its a game, you play the game well, you win. Now, is the WHOLE GAME very coherent? Maybe not so much.</p><p></p><p>Maybe more generally yes, I think its possible for things that have different purposes to form a coherent whole. Aesthetic consistency certainly seems like a way to express that. There might be other ways, in specific fields too, I'm not personally wedded to aesthetics as the only possible measure.</p><p></p><p>Well, maybe, I'm not sure. I mean, as forms of entertainment with goals and tastes that are primarily coming from the participants its hard to say what 'objective' ultimately means. I think the objective part is in terms of being able to say "gosh, if 100 different people play this game, AD&D 2e, its likely they will run into this certain kind of situation in play, often." Now, ULTIMATELY, you can only say objective things like that, you can't judge anything at all. There are no known criteria by which to render objective judgment on the world (at least that more than about 3 people will generally agree on). I like the Buddhist formulation of this concept: Om, gate gate, paragate, parasamgate, bodhi soha! Roughly "the world is empty of meaning and this is a truth beyond meaning."</p><p></p><p>Eh, I don't know. I'm not that much of a Forge Guru, lol. My impression is that he meant incoherent in the sense of 'not sticking to one agenda coherently', and thus that any 'multiple agenda' game is in some sense incoherent, but that it might be designed in such a way as to achieve overall aesthetic consistency at some level (presumably by resolving the issues raised by the clash of agendas in some deliberate way). This would then be a 'hybrid agenda situation' and presumably functional. Would it still be incoherent? You would have to ask Ron how he would answer that, but again maybe [USER=42582]@pemerton[/USER], having a rather good mind for quotations, can cite something on that. I really have a lousy memory for such things!</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8667352, member: 82106"] Its an interesting question. So, I think it may, to a degree, be a perspective-dependent thing. Sticking to RPGs, there could be coherency at a certain level, but maybe not at all levels. Like, an example might be the combat system in V:tM, which as I understand it (being not super familiar with this particular game specifically) is rather 'crunchy' and seems intended to be pretty gamist (rewarding expert play and requiring an exercise of skill to achieve the greatest success, possibly including a reward system for such). This seems fairly coherent, in and of itself, its a game, you play the game well, you win. Now, is the WHOLE GAME very coherent? Maybe not so much. Maybe more generally yes, I think its possible for things that have different purposes to form a coherent whole. Aesthetic consistency certainly seems like a way to express that. There might be other ways, in specific fields too, I'm not personally wedded to aesthetics as the only possible measure. Well, maybe, I'm not sure. I mean, as forms of entertainment with goals and tastes that are primarily coming from the participants its hard to say what 'objective' ultimately means. I think the objective part is in terms of being able to say "gosh, if 100 different people play this game, AD&D 2e, its likely they will run into this certain kind of situation in play, often." Now, ULTIMATELY, you can only say objective things like that, you can't judge anything at all. There are no known criteria by which to render objective judgment on the world (at least that more than about 3 people will generally agree on). I like the Buddhist formulation of this concept: Om, gate gate, paragate, parasamgate, bodhi soha! Roughly "the world is empty of meaning and this is a truth beyond meaning." Eh, I don't know. I'm not that much of a Forge Guru, lol. My impression is that he meant incoherent in the sense of 'not sticking to one agenda coherently', and thus that any 'multiple agenda' game is in some sense incoherent, but that it might be designed in such a way as to achieve overall aesthetic consistency at some level (presumably by resolving the issues raised by the clash of agendas in some deliberate way). This would then be a 'hybrid agenda situation' and presumably functional. Would it still be incoherent? You would have to ask Ron how he would answer that, but again maybe [USER=42582]@pemerton[/USER], having a rather good mind for quotations, can cite something on that. I really have a lousy memory for such things! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why Jargon is Bad, and Some Modern Resources for RPG Theory
Top