Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Why Jargon is Bad, and Some Modern Resources for RPG Theory
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 8667530" data-attributes="member: 82106"><p>Right, the problem that arose with that was the old 'nothing works with anything else' problem. So, for example you can't make a magic item in AD&D that adds to your to-hit and your initiative roll, because for some unfathomable reason they use different sized dice. If you have a part of the game that is basically not using formal mechanics, then you obviously cannot apply anything of that sort to it at all! I mean, how do you handle 'Charm Person' in classic D&D? There are as many ways as their are DMs! The crazy part with AD&D was, it HAS a set of social rules, reaction tables, morale, obedience, etc. but it doesn't interact with any spells whatsoever! (maybe the DMG lists a modifier or two for specific spells, I don't recall OTTOMH). 4e shows the true power of the opposite, you can basically describe any sort of possible fictional effect using its mechanical 'language' to make it function in the process of play. </p><p></p><p>I mean, I'm not averse to the argument that "no rules are best for X" particularly, but I have little regard for the notion that very different rules work well for different things. You gotta cross a pretty high bar to convince me that's for the best in any given case. I mean, in terms of D&D's just rolling different dice in every situation, FEH! Every toss of dice can be translated to some probability, and all probabilities have a common scale, and can generally translate pretty well to things like a d20. This is really fundamentally why when I wrote my own game, I just stuck to the basic d20 format, it just works, there's very little point to other formats.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8667530, member: 82106"] Right, the problem that arose with that was the old 'nothing works with anything else' problem. So, for example you can't make a magic item in AD&D that adds to your to-hit and your initiative roll, because for some unfathomable reason they use different sized dice. If you have a part of the game that is basically not using formal mechanics, then you obviously cannot apply anything of that sort to it at all! I mean, how do you handle 'Charm Person' in classic D&D? There are as many ways as their are DMs! The crazy part with AD&D was, it HAS a set of social rules, reaction tables, morale, obedience, etc. but it doesn't interact with any spells whatsoever! (maybe the DMG lists a modifier or two for specific spells, I don't recall OTTOMH). 4e shows the true power of the opposite, you can basically describe any sort of possible fictional effect using its mechanical 'language' to make it function in the process of play. I mean, I'm not averse to the argument that "no rules are best for X" particularly, but I have little regard for the notion that very different rules work well for different things. You gotta cross a pretty high bar to convince me that's for the best in any given case. I mean, in terms of D&D's just rolling different dice in every situation, FEH! Every toss of dice can be translated to some probability, and all probabilities have a common scale, and can generally translate pretty well to things like a d20. This is really fundamentally why when I wrote my own game, I just stuck to the basic d20 format, it just works, there's very little point to other formats. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why Jargon is Bad, and Some Modern Resources for RPG Theory
Top