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Why Jargon is Bad, and Some Modern Resources for RPG Theory
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8667538" data-attributes="member: 82106"><p>Well, yeah, I get your meaning of course. OTOH in terms of RPG play I'm a 'hit them with a clue hammer square in the forehead' kind of guy. In my experience subtlety is not a virtue in most cases in RPG play. In the case of a game with subject matter in the realm of what D&D has, how often does something that isn't critical and decisive actually require playing out at all? I mean, my own system has 'Interlude', which is a mode of play where 2 characters could sit around a bar philosophizing if that's what the players really wanted, and of course no dice will be tossed, because nothing is at stake! So, yes, if that's what people were meaning by 'social without mechanics' we're all on the same page. OTOH when something IS at stake, in HoML at least, you will do an SC (or part of one, or more than one). That means there isn't actually a hard and specific mapping of mechanics to exact actions within the fiction, necessarily either. Quite a few things could simply be "Oh, yeah, setup, that just happens" or a number of things could get a summary check on Persuade that just tells us generally where things were going and did you make headway on your quest.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8667538, member: 82106"] Well, yeah, I get your meaning of course. OTOH in terms of RPG play I'm a 'hit them with a clue hammer square in the forehead' kind of guy. In my experience subtlety is not a virtue in most cases in RPG play. In the case of a game with subject matter in the realm of what D&D has, how often does something that isn't critical and decisive actually require playing out at all? I mean, my own system has 'Interlude', which is a mode of play where 2 characters could sit around a bar philosophizing if that's what the players really wanted, and of course no dice will be tossed, because nothing is at stake! So, yes, if that's what people were meaning by 'social without mechanics' we're all on the same page. OTOH when something IS at stake, in HoML at least, you will do an SC (or part of one, or more than one). That means there isn't actually a hard and specific mapping of mechanics to exact actions within the fiction, necessarily either. Quite a few things could simply be "Oh, yeah, setup, that just happens" or a number of things could get a summary check on Persuade that just tells us generally where things were going and did you make headway on your quest. [/QUOTE]
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