Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Why Jargon is Bad, and Some Modern Resources for RPG Theory
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 8667600" data-attributes="member: 42582"><p>People's preferences are what they are.</p><p></p><p>Given that I've cried tears in playing a character, I've probably emoted as much as many ENworlders.</p><p></p><p>But the script had to come from somewhere. I didn't cry tears because someone or something actually reduced me to tears. I made a decision about what my character would feel, and then used memories (of experiences in my own life, and also of the person I knew who had had an experience most like that my character was undergoing) to generate that feeling in myself, which thus led me to cry.</p><p></p><p>In the bullying case, you as a player might inhabit the state of mind of someone who is being bullied. But I doubt that many people advocate that the bully should inhabit that state of mind, and imagine taking pleasure in reducing others to tears! Rather, we rely on the player of the bully to convey the idea that their character is a bully, and then except the other players to somehow internalise that in their response. They're not actually being bullied.</p><p></p><p>Or think of a romance case. The world is full of passes and pick-up lines that fail, one night stands who won't go away, broken hearts, etc. Is anyone saying that we should have those things among the friends at a RPG table? In real life there are many social situations that simply don't resolve, people who never speak again, etc. Unless one character is permanently out of the game, how is that going to work at the RPG table?</p><p></p><p>The script has to come from somewhere. And the creation of the script is logically independent of the emoting or inhabiting of the character.</p><p></p><p>I've cried watching Maggie Cheung in Ashes of Time. It was a lot more real than any RPGing I've ever seen or participated in. But she was following a script.</p><p></p><p>The notion that scripting and emotional power are at odds isn't one I can agree with.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8667600, member: 42582"] People's preferences are what they are. Given that I've cried tears in playing a character, I've probably emoted as much as many ENworlders. But the script had to come from somewhere. I didn't cry tears because someone or something actually reduced me to tears. I made a decision about what my character would feel, and then used memories (of experiences in my own life, and also of the person I knew who had had an experience most like that my character was undergoing) to generate that feeling in myself, which thus led me to cry. In the bullying case, you as a player might inhabit the state of mind of someone who is being bullied. But I doubt that many people advocate that the bully should inhabit that state of mind, and imagine taking pleasure in reducing others to tears! Rather, we rely on the player of the bully to convey the idea that their character is a bully, and then except the other players to somehow internalise that in their response. They're not actually being bullied. Or think of a romance case. The world is full of passes and pick-up lines that fail, one night stands who won't go away, broken hearts, etc. Is anyone saying that we should have those things among the friends at a RPG table? In real life there are many social situations that simply don't resolve, people who never speak again, etc. Unless one character is permanently out of the game, how is that going to work at the RPG table? The script has to come from somewhere. And the creation of the script is logically independent of the emoting or inhabiting of the character. I've cried watching Maggie Cheung in Ashes of Time. It was a lot more real than any RPGing I've ever seen or participated in. But she was following a script. The notion that scripting and emotional power are at odds isn't one I can agree with. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why Jargon is Bad, and Some Modern Resources for RPG Theory
Top