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Why Jargon is Bad, and Some Modern Resources for RPG Theory
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<blockquote data-quote="pemerton" data-source="post: 8667621" data-attributes="member: 42582"><p>I mean <em>actual</em> storming off in anger. Not saying "My character storms off in anger" while talking calmly to one's friends, or walking away while putting on an angry face.</p><p></p><p>This seems confused. The players play their PCs. They each describe their affections for Violette, I think one has a handkerchief from her, etc. Neither agrees the other has a stronger claim on her affections. Neither is going to yield lightly. What happens next?</p><p></p><p>The actual players are friends. And they are not competing with one another for anything. There is no real-world proxy for Violette. So there is no real-world basis for testing the strength of the fellow-feeling of the two characters against the strength of their devotion to Violette. (That's before we even get into the stylisation that is part of the pseudo-Arthurian framing for all this.)</p><p></p><p>And it's not like debating which door to go through, in which each player adduces reasons until an agreement is reached to go one way or another. There's no balance of reasons here on which each might come to agree. (Contrast: suppose that one of the PCs had to marry Violette in order to achieve a diplomatic resolution of a crisis. That might be something to be resolved via negotiation and reasoned agreement, which might even include coming up with a solution where no one has to marry Violette after all.)</p><p></p><p>An contest of Fellowship answers the question <em>What happens next?</em></p></blockquote><p></p>
[QUOTE="pemerton, post: 8667621, member: 42582"] I mean [i]actual[/i] storming off in anger. Not saying "My character storms off in anger" while talking calmly to one's friends, or walking away while putting on an angry face. This seems confused. The players play their PCs. They each describe their affections for Violette, I think one has a handkerchief from her, etc. Neither agrees the other has a stronger claim on her affections. Neither is going to yield lightly. What happens next? The actual players are friends. And they are not competing with one another for anything. There is no real-world proxy for Violette. So there is no real-world basis for testing the strength of the fellow-feeling of the two characters against the strength of their devotion to Violette. (That's before we even get into the stylisation that is part of the pseudo-Arthurian framing for all this.) And it's not like debating which door to go through, in which each player adduces reasons until an agreement is reached to go one way or another. There's no balance of reasons here on which each might come to agree. (Contrast: suppose that one of the PCs had to marry Violette in order to achieve a diplomatic resolution of a crisis. That might be something to be resolved via negotiation and reasoned agreement, which might even include coming up with a solution where no one has to marry Violette after all.) An contest of Fellowship answers the question [i]What happens next?[/i] [/QUOTE]
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