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Why Jargon is Bad, and Some Modern Resources for RPG Theory
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<blockquote data-quote="pemerton" data-source="post: 8667747" data-attributes="member: 42582"><p>Absolutely.</p><p></p><p>Hence - in the context of TTRPGing - when we're talking about a GM portraying NPCs, or when we're talking about players portraying their PCs interacting with on another, I think the idea of deciding simply by inhabiting the character starts to lose its purchase. We don't want people to storm away from the table, especially if they're our friends who have turned up to spend the afternoon hanging out with us! And so we don't set about inducing, in them, the sorts of emotions that would lead someone to storm out. Rather, we ask them to imagine that someone is trying to do that, and/or has done that, and then to author something in response.</p><p></p><p>But how to we decide what to ask them to imagine? Do they imagine someone yelling at them? Do they imagine someone yelling at them so hard they can't take it any more? Do they imagine someone yelling at them so hard they can't take it any more and storm off?</p><p></p><p>Most versions of D&D go as far as the first possibility: one participant is allowed to establish <em>this person is yelling at this other person</em>, but then whoever is in charge of that other person gets to decide the rest.</p><p></p><p>Burning Wheel goes as far as the second possibility: one participant is allowed to establish <em>this person is yelling at this other person</em>, and then if a check (Intimidate is the most obvious candidate) succeeds, the other person's controller has to roll a Steel check. Depending on how that ends up, the other person might find that their character is not able to take it any more! (But they still get to decide how they respond to the failed Steel check, from a limited menu of options.)</p><p></p><p>Marvel Heroic RP goes as far as the third possibility: one participant is allowed to establish <em>this person is yelling at this other person</em>, and then if a check succeeds might impose a Storm Off complication on the other character. How that resolves in the fiction will depend on the dice size of the complication, among other things, but the controller of the other character isn't allowed to just narrate fiction as if no such complication was part of it.</p><p></p><p>I don't think any of these approaches is at odds with inhabiting and emoting a character.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8667747, member: 42582"] Absolutely. Hence - in the context of TTRPGing - when we're talking about a GM portraying NPCs, or when we're talking about players portraying their PCs interacting with on another, I think the idea of deciding simply by inhabiting the character starts to lose its purchase. We don't want people to storm away from the table, especially if they're our friends who have turned up to spend the afternoon hanging out with us! And so we don't set about inducing, in them, the sorts of emotions that would lead someone to storm out. Rather, we ask them to imagine that someone is trying to do that, and/or has done that, and then to author something in response. But how to we decide what to ask them to imagine? Do they imagine someone yelling at them? Do they imagine someone yelling at them so hard they can't take it any more? Do they imagine someone yelling at them so hard they can't take it any more and storm off? Most versions of D&D go as far as the first possibility: one participant is allowed to establish [i]this person is yelling at this other person[/i], but then whoever is in charge of that other person gets to decide the rest. Burning Wheel goes as far as the second possibility: one participant is allowed to establish [i]this person is yelling at this other person[/i], and then if a check (Intimidate is the most obvious candidate) succeeds, the other person's controller has to roll a Steel check. Depending on how that ends up, the other person might find that their character is not able to take it any more! (But they still get to decide how they respond to the failed Steel check, from a limited menu of options.) Marvel Heroic RP goes as far as the third possibility: one participant is allowed to establish [i]this person is yelling at this other person[/i], and then if a check succeeds might impose a Storm Off complication on the other character. How that resolves in the fiction will depend on the dice size of the complication, among other things, but the controller of the other character isn't allowed to just narrate fiction as if no such complication was part of it. I don't think any of these approaches is at odds with inhabiting and emoting a character. [/QUOTE]
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