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Why Jargon is Bad, and Some Modern Resources for RPG Theory
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<blockquote data-quote="Thomas Shey" data-source="post: 8668912" data-attributes="member: 7026617"><p>The problem is you're making the assumption that a lot of social interactions are not, effectively, very complicated psychological processes the players are not experts in. Just because you do some social interactions doesn't make the latter not true. It honestly, means you likely think your emulation of the ones you aren't familiar with are closer to reality than they actually are. Someone who has never seduced someone or roused a crowd likely doesn't meaningfully understand how to do it any more than someone who hasn't been in a sword fight how to do it.</p><p></p><p>In addition, in both cases there are variables well below the level anyone is going to simulate in a game that can have significant impact on the outcome. Dice are a rough and tumble emulation of that in every other area; I get that people don't want them to be here, but its just that--not wanting them to be.</p><p></p><p>I'm generally sympathetic to the view that there's a look-and-feel difference to physical actions and social actions that some people find matters strongly to them in how they're resolved; but I don't think attempts to show their really different in how well people understand them holds water.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 8668912, member: 7026617"] The problem is you're making the assumption that a lot of social interactions are not, effectively, very complicated psychological processes the players are not experts in. Just because you do some social interactions doesn't make the latter not true. It honestly, means you likely think your emulation of the ones you aren't familiar with are closer to reality than they actually are. Someone who has never seduced someone or roused a crowd likely doesn't meaningfully understand how to do it any more than someone who hasn't been in a sword fight how to do it. In addition, in both cases there are variables well below the level anyone is going to simulate in a game that can have significant impact on the outcome. Dice are a rough and tumble emulation of that in every other area; I get that people don't want them to be here, but its just that--not wanting them to be. I'm generally sympathetic to the view that there's a look-and-feel difference to physical actions and social actions that some people find matters strongly to them in how they're resolved; but I don't think attempts to show their really different in how well people understand them holds water. [/QUOTE]
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